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<?xml version="1.0" encoding="utf-8"?> <scenedata> <material> <name>aluminium_brushed</name> <phong> <exponent> <constant>25000</constant> </exponent> <ior>1.60838</ior> <nk_data>nkdata\al.nk</nk_data> <diffuse_albedo> <constant><rgb> <rgb>0.8 0.8 0.8</rgb> <gamma>2.2</gamma> </rgb></constant> </diffuse_albedo> <bump> <shader> <shader> <![CDATA[ def eval() real : fbm(dot(getTexCoords(0)*1000.0, vec2(0.0, clamp(noise(getTexCoords(0)), 1.0, 5.0))), 4)*0.0003 ]]> </shader> </shader> </bump> </phong> </material> </scenedata>