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<?xml version="1.0" encoding="utf-8"?> <scenedata> <medium> <name>sss</name> <precedence>10</precedence> <basic> <ior>1.33</ior> <cauchy_b_coeff>0</cauchy_b_coeff> <absorption_coefficient_spectrum> <rgb> <rgb>1.35 10.989 11.475</rgb> <gamma>2.2</gamma> </rgb> </absorption_coefficient_spectrum> <subsurface_scattering> <scattering_coefficient_spectrum> <uniform> <value>750</value> </uniform> </scattering_coefficient_spectrum> <phase_function> <uniform/> </phase_function> </subsurface_scattering> </basic> </medium> <material> <name>sss</name> <specular> <transparent>true</transparent> <internal_medium_name>sss</internal_medium_name> <bump> <shader> <shader> <![CDATA[ def eval() real : fbm(getTexCoords(0)*30.0, 4)*0.001 ]]> </shader> </shader> </bump> </specular> </material> <material> <name>phong</name> <phong> <exponent> <constant>25000</constant> </exponent> <ior>1.33</ior> <diffuse_albedo> <constant><rgb> <rgb>0.9 0.186 0.15</rgb> <gamma>2.2</gamma> </rgb></constant> </diffuse_albedo> </phong> </material> <material> <name>ketchup</name> <blend> <a_name>sss</a_name> <b_name>phong</b_name> <step_blend>false</step_blend> <blend> <constant>0.35</constant> </blend> </blend> </material> </scenedata>