Material Database

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<?xml version="1.0" encoding="utf-8"?>

<scenedata>
	<medium>
		<name>sss</name>
		<precedence>10</precedence>
		<basic>
			<ior>1.33</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<rgb>
					<rgb>1.35 10.989 11.475</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</absorption_coefficient_spectrum>
			<subsurface_scattering>
				<scattering_coefficient_spectrum>
					<uniform>
						<value>750</value>
					</uniform>
				</scattering_coefficient_spectrum>
				<phase_function>
					<uniform/>
				</phase_function>
			</subsurface_scattering>
		</basic>
	</medium>
	<material>
		<name>sss</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>sss</internal_medium_name>
			<bump>
				<shader>
					<shader>
						<![CDATA[
					def eval() real :
						fbm(getTexCoords(0)*30.0, 4)*0.001
						]]>
					</shader>
				</shader>
			</bump>
		</specular>
	</material>

	<material>
		<name>phong</name>
		<phong>
			<exponent>
				<constant>25000</constant>
			</exponent>
			<ior>1.33</ior>
			<diffuse_albedo>
				<constant><rgb>
					<rgb>0.9 0.186 0.15</rgb>
					<gamma>2.2</gamma>
				</rgb></constant>
			</diffuse_albedo>
		</phong>
	</material>

	<material>
		<name>ketchup</name>
		<blend>
			<a_name>sss</a_name>
			<b_name>phong</b_name>
			<step_blend>false</step_blend>
			<blend>
				<constant>0.35</constant>
			</blend>
		</blend>
	</material>

</scenedata>

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