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<?xml version="1.0" encoding="utf-8"?> <scenedata> <material> <name>gloss_layer</name> <phong> <exponent> <constant>250</constant> </exponent> <ior>1.6443</ior> <diffuse_albedo> <constant><rgb> <rgb>0.768842 0.756816 0.745585</rgb> <gamma>2.2</gamma> </rgb></constant> </diffuse_albedo> <bump> <shader> <shader> <![CDATA[ def eval() real : fbm(getTexCoords(0)*100.0, 2)*0.0005 ]]> </shader> </shader> </bump> </phong> </material> <material> <name>oren_layer</name> <oren_nayar> <sigma><constant>0.300000</constant></sigma> <albedo> <constant><rgb> <rgb>0.768842 0.756816 0.745585</rgb> <gamma>2.2</gamma> </rgb></constant> </albedo> </oren_nayar> </material> <material> <name>body</name> <blend> <a_name>gloss_layer</a_name> <b_name>oren_layer</b_name> <step_blend>false</step_blend> <blend> <constant>0.3</constant> </blend> </blend> </material> </scenedata>