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<!--Generated by Cindigo 1.1.10-->
<!--Using TinyXml-->
<!--Developed by: Yves Coll? aka 'fused'-->
<scenedata>
<material>
<name>nullMat</name>
<null_material />
</material>
<material>
<name>checkerboard</name>
<diffuse>
<albedo>
<shader><shader>
<![CDATA[
# checkerboard
def eval(vec3 pos) vec3 :
vec3(
if(
eq(
add(
if(gt(mod(mul(
doti(
getTexCoords(0)),
4.0 # this value controls the tiles in u direction
),2.0),1.0),1,0),
if(gt(mod(mul(
dotj(
getTexCoords(0)),
4.0 # this value controls the tiles in v direction
),2.0),1.0),1,0)
),1
),0.75,0.025 # these values control the color
)
)
]]>
</shader></shader>
</albedo>
</diffuse>
</material>
</scenedata>