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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<medium>
<name>IronMetal_medium</name>
<precedence>2</precedence>
<basic>
<ior>1.4</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>
<value>0</value>
</uniform>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>Iron</name>
<phong>
<texture>
<path>PACKED_0_CastIronBumps.jpg</path>
<a>0</a>
<b>0.0005</b>
<c>0</c>
<uv_set>default</uv_set>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
</texture>
<specular_reflectivity>
<constant>
<rgb>
<rgb>0.7969 0.8164 0.8711</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</specular_reflectivity>
<exponent>
<constant>5000</constant>
</exponent>
<bump>
<texture>
<texture_index>0</texture_index>
</texture>
</bump>
<layer>0</layer>
<fresnel_scale>1</fresnel_scale>
<ior>1.4</ior>
<nk_data>nkdata/ir.nk</nk_data>
</phong>
</material>
<material>
<name>IronRough</name>
<diffuse>
<albedo>
<constant>
<rgb>
<rgb>0.6367 0.6602 0.7031</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</albedo>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>
<material>
<name>IronMetal</name>
<blend>
<a_name>Iron</a_name>
<b_name>IronRough</b_name>
<blend>
<constant>0.25</constant>
</blend>
<step_blend>false</step_blend>
</blend>
</material>
</scenedata>