Material Database

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<?xml version="1.0" encoding="utf-8"?>
<scenedata>
		<material>
			<name>SP_Thin Glass_SP</name>
			<phong>
				<diffuse_albedo_spectrum>
					<rgb>
						<rgb>0.8275 0.7412 0.5647</rgb>
						<gamma>2.2</gamma>
					</rgb>
				</diffuse_albedo_spectrum>
				<ior>1000</ior>
 				<fresnel_scale>1.0</fresnel_scale>
				<exponent>1000000</exponent>
 			</phong>
 		</material>
		<material>
			<name>NULL_Thin Glass_NULL</name>
			<null_material/>
		</material>
		<material>
			<name>Thin Glass</name>
			<blend>
				<a_name>NULL_Thin Glass_NULL</a_name>
				<b_name>SP_Thin Glass_SP</b_name>
				<blend_factor>0.2</blend_factor>
			</blend>
		</material>
</scenedata>

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