Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Copper</name>
        <phong>
            <nk_data>nkdata\Cu.nk</nk_data>
            <exponent>50</exponent>
        </phong>
    </material>
    <material>
        <name>Mixer</name>
        <diffuse>
            <albedo_spectrum>
                <rgb>
                    <rgb>0.7725 0.6392 0.4000</rgb>
                    <gamma>2.2</gamma>
                </rgb>
            </albedo_spectrum>
            <bump_map>
                <uv_set>default</uv_set>
                <path>scoring.jpg</path>
                <a>0.0</a>
                <b>0.001</b>
                <c>0.0</c>
                <exponent>1.0</exponent>
            </bump_map>
        </diffuse>
    </material>
    <material>
        <name>Brass_Blend</name>
        <blend>
            <a_name>Copper</a_name>
            <b_name>Mixer</b_name>
            <blend_factor>0.6</blend_factor>
        </blend>
    </material>
</scenedata>

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