View Source
<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>Copper</name>
<phong>
<nk_data>nkdata\Cu.nk</nk_data>
<exponent>50</exponent>
</phong>
</material>
<material>
<name>Mixer</name>
<diffuse>
<albedo_spectrum>
<rgb>
<rgb>0.7725 0.6392 0.4000</rgb>
<gamma>2.2</gamma>
</rgb>
</albedo_spectrum>
<bump_map>
<uv_set>default</uv_set>
<path>scoring.jpg</path>
<a>0.0</a>
<b>0.001</b>
<c>0.0</c>
<exponent>1.0</exponent>
</bump_map>
</diffuse>
</material>
<material>
<name>Brass_Blend</name>
<blend>
<a_name>Copper</a_name>
<b_name>Mixer</b_name>
<blend_factor>0.6</blend_factor>
</blend>
</material>
</scenedata>