Material Database

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<?xml version="1.0" encoding="utf-8"?>
<scenedata>
		<medium>
			<name>Clear Natural Water_medium</name>
			<precedence>10</precedence>
			<basic>
				<ior>1.33</ior>
				<cauchy_b_coeff>0.0</cauchy_b_coeff>
				<absorption_coefficient_spectrum>
					<regular_tabulated>
						<start_wavelength>0.34E-06</start_wavelength>
						<end_wavelength>0.75E-06</end_wavelength>
						<num_values>83</num_values>
						<values>
							0.0325 0.0264 0.0204 0.018 0.0156 0.0135 0.0114 0.0107 0.0100 0.0094 0.0088 0.0079 0.0070 0.0060 0.0056 0.0052 0.0054 0.0061 0.0064 0.0069 0.0083 0.0095 0.0110 0.0120 0.0122 0.0125 0.0143 0.0130 0.0157 0.0168 0.0185 0.0213 0.0242 0.0300 0.0382 0.0462 0.0474 0.0485 0.0505 0.0527 0.0551 0.0594 0.0654 0.0690 0.0715 0.0743 0.0804 0.0890 0.1016 0.1235 0.1487 0.1818 0.2417 0.2795 0.2876 0.2916 0.3047 0.3135 0.3184 0.3309 0.3382 0.3513 0.3594 0.3852 0.4212 0.4311 0.4346 0.4390 0.4524 0.4690 0.4929 0.5305 0.6229 0.7522 0.8655 1.0492 1.2690 1.5253 1.9624 2.5304 2.7680 2.8338 2.8484
						</values>
					</regular_tabulated>
				</absorption_coefficient_spectrum>
				<subsurface_scattering>
					<scattering_coefficient_spectrum>
						<regular_tabulated>
							<start_wavelength>0.34E-06</start_wavelength>
							<end_wavelength>0.75E-06</end_wavelength>
							<num_values>83</num_values>
							<values>
								0.0104 0.0098 0.0092 0.0097 0.0082 0.0077 0.0073 0.0069 0.0065 0.0062 0.0059 0.0056 0.0053 0.0050 0.0048 0.0045 0.0043 0.0041 0.0039 0.0037 0.0036 0.0034 0.0033 0.0031 0.0030 0.0028 0.0026 0.0027 0.0025 0.0024 0.0023 0.0022 0.0021 0.0020 0.0019 0.0018 0.0018 0.0017 0.0017 0.0016 0.0015 0.0015 0.0014 0.0014 0.0013 0.0013 0.0012 0.0012 0.0011 0.0011 0.0011 0.0010 0.0010 0.0010 0.0009 0.0009 0.0009 0.0008 0.0008 0.0008 0.0008 0.0007 0.0007 0.0007 0.0007 0.0006 0.0006 0.0006 0.0006 0.0006 0.0006 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.0004 0.0005 0.0004 0.0004 0.0004 0.0004
							</values>
						</regular_tabulated>
					</scattering_coefficient_spectrum>
					<phase_function>
						<uniform/>
					</phase_function>
				</subsurface_scattering>
			</basic>
		</medium>
		<material>
 		<name>Clear Natural Water</name>
 		<specular>
 			<transparent>true</transparent>
			<internal_medium_name>Clear Natural Water_medium</internal_medium_name>
 		</specular>
 		</material>
</scenedata>

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