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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Cloth</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.196784 0.196784 0.196784</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
            <random_triangle_colours>false</random_triangle_colours>
            <layer>0</layer>
        </diffuse>
    </material>
    <material>
        <name>Shinny1</name>
        <phong>
            <texture>
                <path>PACKED_0_Sequins b.png</path>
                <a>0</a>
                <b>0.002</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <specular_reflectivity>
                <constant>
                    <rgb>
                        <rgb>0 0.657383 1</rgb>
                        <gamma>1</gamma>
                    </rgb>
                </constant>
            </specular_reflectivity>
            <exponent>
                <constant>10000</constant>
            </exponent>
            <bump>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </bump>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>2</ior>
            <nk_data />
        </phong>
    </material>
    <material>
        <name>Shinny2</name>
        <phong>
            <texture>
                <path>PACKED_0_Sequins b.png</path>
                <a>0</a>
                <b>0.002</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <specular_reflectivity>
                <constant>
                    <rgb>
                        <rgb>0.14383 0.928509 0.597086</rgb>
                        <gamma>1</gamma>
                    </rgb>
                </constant>
            </specular_reflectivity>
            <exponent>
                <constant>10000</constant>
            </exponent>
            <bump>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </bump>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>2</ior>
            <nk_data />
        </phong>
    </material>
    <material>
        <name>Sequins</name>
        <blend>
            <texture>
                <path>PACKED_1_Sequins a1.png</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <a_name>Shinny1</a_name>
            <b_name>Shinny2</b_name>
            <blend>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
    <material>
        <name>Sequins Final</name>
        <blend>
            <texture>
                <path>PACKED_2_Sequins a.png</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <a_name>Cloth</a_name>
            <b_name>Sequins</b_name>
            <blend>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
</scenedata>

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