Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Leather</name>
        <phong>
            <texture>
                <path>PACKED_0_Leather d.png</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <texture>
                <path>PACKED_1_Leather s.png</path>
                <a>0</a>
                <b>10000.4</b>
                <c>1</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <texture>
                <path>PACKED_2_Leather pattern.png</path>
                <a>0</a>
                <b>0.001</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <texture>
                <path>PACKED_3_Leather disp copy.png</path>
                <a>0.02</a>
                <b>0.04</b>
                <c>-0.02</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <diffuse_albedo>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </diffuse_albedo>
            <exponent>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </exponent>
            <bump>
                <texture>
                    <texture_index>2</texture_index>
                </texture>
            </bump>
            <displacement>
                <texture>
                    <texture_index>3</texture_index>
                </texture>
            </displacement>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>1.6084</ior>
            <nk_data />
        </phong>
    </material>
</scenedata>

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