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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<medium>
<name>previewmaterial_medium</name>
<precedence>2</precedence>
<basic>
<ior>1.33</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>10.5424 1.81295 0.177619</rgb>
<gamma>1</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>100</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform />
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>previewmaterial</name>
<specular>
<internal_medium_name>previewmaterial_medium</internal_medium_name>
<transparent>true</transparent>
<bump>
<shader>
<shader>
<![CDATA[def eval() real :
abs(noise(getTexCoords(0)*10.))*0.02
+ abs(noise (getTexCoords(0) * 20.)) * 0.01]]>
</shader>
</shader>
</bump>
<displacement>
<shader>
<shader>
<![CDATA[def eval() real :
abs(noise(getTexCoords(0)*2.5))*0.08
+ abs(noise (getTexCoords(0) * 5.)) * 0.04]]>
</shader>
</shader>
</displacement>
<layer>0</layer>
</specular>
</material>
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