Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <medium>
        <name>Snow Glass</name>
        <precedence>9</precedence>
        <basic>
            <ior>1.50137</ior>
            <cauchy_b_coeff>0</cauchy_b_coeff>
            <absorption_coefficient_spectrum>
                <regular_tabulated>
                    <start_wavelength>3.5e-007</start_wavelength>
                    <end_wavelength>7.5e-007</end_wavelength>
                    <num_values>17</num_values>
                    <values>3.6 1.22244 0.56073 0.4809 0.43425 0.38616 0.36115 0.33903 0.31643 0.2871 0.28133 0.27555 0.25103 0.19573 0.12119 0.12359 0.12696</values>
                </regular_tabulated>
            </absorption_coefficient_spectrum>
        </basic>
    </medium>
    <material>
        <name>Snow Glass</name>
        <specular>
            <texture>
                <path>PACKED_0_Snow-T.png</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <texture>
                <path>PACKED_1_Snow-B.png</path>
                <a>0</a>
                <b>0.0001</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <internal_medium_name>Snow Glass</internal_medium_name>
            <transparent>true</transparent>
            <absorption_layer_transmittance>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </absorption_layer_transmittance>
            <bump>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </bump>
            <layer>0</layer>
        </specular>
    </material>
</scenedata>

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