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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>black screen</name>
<phong>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.2 0.2 0.2</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>600</constant>
</exponent>
<layer>0</layer>
<fresnel_scale>1</fresnel_scale>
<ior>1.4</ior>
<nk_data />
</phong>
</material>
<material>
<name>black screen</name>
<phong>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.2 0.2 0.2</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>600</constant>
</exponent>
<layer>0</layer>
<fresnel_scale>1</fresnel_scale>
<ior>1.4</ior>
<nk_data />
</phong>
</material>
<material>
<name>ray</name>
<diffuse>
<albedo>
<constant>
<rgb>
<rgb>0 0 0</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</albedo>
<base_emission>
<constant>
<blackbody>
<temperature>2500</temperature>
<gain>0.001</gain>
</blackbody>
</constant>
</base_emission>
<emission>
<constant>
<rgb>
<rgb>0.793 0.6172 0.3086</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</emission>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>
<material>
<name>pixel</name>
<blend>
<texture>
<path>PACKED_0_PACKED_0_pixelface.jpg</path>
<a>0</a>
<b>2</b>
<c>0</c>
<uv_set>default</uv_set>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv />
</tex_coord_generation>
</texture>
<a_name>black screen</a_name>
<b_name>ray</b_name>
<blend>
<texture>
<texture_index>0</texture_index>
</texture>
</blend>
<step_blend>false</step_blend>
</blend>
</material>
<material>
<name>hercules</name>
<blend>
<texture>
<path>PACKED_1_PACKED_1_crtpxl.jpg</path>
<a>0</a>
<b>1</b>
<c>0</c>
<uv_set>default</uv_set>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv />
</tex_coord_generation>
</texture>
<texture>
<path>PACKED_2_scanlinelo.jpg</path>
<a>0</a>
<b>1</b>
<c>0</c>
<uv_set>default</uv_set>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv />
</tex_coord_generation>
</texture>
<a_name>black screen</a_name>
<b_name>pixel</b_name>
<blend>
<texture>
<texture_index>1</texture_index>
</texture>
</blend>
<step_blend>false</step_blend>
</blend>
</material>
</scenedata>