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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<medium>
<name>Ice_medium</name>
<precedence>9</precedence>
<basic>
<ior>1.462</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.0706 0.0706 0.0706</rgb>
<gamma>1.0</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>1.0 1.0 1.0</rgb>
<gamma>1.0</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<uniform>
<value>1</value>
</uniform>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Ice</name>
<glossy_transparent>
<internal_medium_name>Ice_medium</internal_medium_name>
<exponent>3000</exponent>
<bump_map>
<uv_set>default</uv_set>
<path>PACKED_0_icenoise.jpg</path>
<a>0</a>
<b>0.01</b>
<c>0</c>
<exponent>10.000000</exponent>
</bump_map>
</glossy_transparent>
</material>
</scenedata>