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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Carpet Loop (stained)</name>
        <diffuse>
            <texture>
                <path>PACKED_0_Carpet_Loop_Pattern.jpg</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
            </texture>
            <texture>
                <path>PACKED_0_Carpet_Loop_Pattern.jpg</path>
                <a>0</a>
                <b>0.025</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>1</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <albedo>
                <shader>
                    <shader>
                        <![CDATA[def eval(vec3 pos) vec3 :
mul(sample2DTextureVec3(0,getTexCoords(0)),if(fbm(pos*75.0,5)>0.3,0.5,1.0))]]>
</shader>
                </shader>
            </albedo>
            <bump>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </bump>
            <random_triangle_colours>false</random_triangle_colours>
            <layer>0</layer>
        </diffuse>
    </material>
</scenedata>

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