Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Unnamed</name>
        <phong>
            <diffuse_albedo>
                <constant>
                    <rgb>
                        <rgb>0.1836 0.1836 0.1836</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </diffuse_albedo>
            <exponent>
                <constant>1000</constant>
            </exponent>
            <bump>
                <shader>
                    <shader>
                        <![CDATA[def eval() real :
	noise(
		getTexCoords(0) * 
		100.0						# Tiling frequency
	) * 
	0.0001						# Bump Height (m) - 0.3mm]]>
</shader>
                </shader>
            </bump>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>1.46</ior>
            <nk_data />
        </phong>
    </material>
</scenedata>

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