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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>Unnamed</name>
<phong>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.1836 0.1836 0.1836</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>1000</constant>
</exponent>
<bump>
<shader>
<shader>
<![CDATA[def eval() real :
noise(
getTexCoords(0) *
100.0 # Tiling frequency
) *
0.0001 # Bump Height (m) - 0.3mm]]>
</shader>
</shader>
</bump>
<layer>0</layer>
<fresnel_scale>1</fresnel_scale>
<ior>1.46</ior>
<nk_data />
</phong>
</material>
</scenedata>