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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>Eyehurt</name>
<diffuse>
<albedo>
<shader>
<shader>
<![CDATA[def dist(vec2 a, vec2 b) real : length(b - a)
def dist(vec3 a, vec3 b) real : length(b - a)
def eval(vec3 i) vec3 :
if(
dist(
vec2(
fract(sin(doti(getTexCoords(0)) + dotj(getTexCoords(0))) * 4.0),
fract(dotj(getTexCoords(0)) * 4.0)
),
vec2(0.5, 0.5)
) > 0.5,
vec3(0.8,0.1,0.1),
vec3(0.1,0.1,0.8)
)]]>
</shader>
</shader>
</albedo>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>
</scenedata>