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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>D_BlueDiffuseLayer_D</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.2196 0.2196 0.6549</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
            <random_triangle_colours>false</random_triangle_colours>
            <layer>0</layer>
        </diffuse>
    </material>
    <material>
        <name>DT_BlueDiffuseLayer_DT</name>
        <diffuse_transmitter>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.2196 0.2196 0.6549</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
            <layer>0</layer>
        </diffuse_transmitter>
    </material>
    <material>
        <name>BlueDiffuseLayer</name>
        <blend>
            <a_name>D_BlueDiffuseLayer_D</a_name>
            <b_name>DT_BlueDiffuseLayer_DT</b_name>
            <blend>
                <constant>0.5</constant>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
    <material>
        <name>BlueSpecularLayer</name>
        <phong>
            <specular_reflectivity>
                <constant>
                    <rgb>
                        <rgb>0.3059 0.3059 0.9294</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </specular_reflectivity>
            <exponent>
                <constant>10</constant>
            </exponent>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>1.5</ior>
            <nk_data />
        </phong>
    </material>
    <material>
        <name>BlueSilk</name>
        <blend>
            <a_name>BlueDiffuseLayer</a_name>
            <b_name>BlueSpecularLayer</b_name>
            <blend>
                <constant>0.5</constant>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
</scenedata>