Material Database

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<?xml version="1.0"?>
<scenedata>
	<material>
		<name>base_grid</name>
		<phong>
			<texture>
				<path>Grillage.jpg</path>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>8 0 0 8</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<diffuse_albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</diffuse_albedo>
			<exponent>
				<constant>0.25</constant>
			</exponent>
			<texture>
				<path>Grillage_mask_02.jpg</path>
				<b>0.003</b>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>8 0 0 8</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<bump>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</bump>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<ior>1.5</ior>
		</phong>
	</material>
	<material>
		<name>shiny_metal</name>
		<phong>
			<diffuse_albedo>
				<constant>
					<rgb>
						<rgb>0.8 0.8 0.8</rgb>
						<gamma>2.2</gamma>
					</rgb>
				</constant>
			</diffuse_albedo>
			<exponent>
				<constant>150</constant>
			</exponent>
			<texture>
				<path>Grillage_mask_02.jpg</path>
				<b>0.003</b>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>8 0 0 8</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<bump>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</bump>
			<texture>
				<path>image2015-2-27 19-4-18.png</path>
				<exponent>1</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>3 0 0 3</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<normal_map>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</normal_map>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<ior>1.5</ior>
			<nk_data>nkdata/fesi2el2.nk</nk_data>
		</phong>
	</material>
	<material>
		<name>blend_metal</name>
		<blend>
			<a_name>base_grid</a_name>
			<b_name>shiny_metal</b_name>
			<texture>
				<path>Grillage_mask.jpg</path>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>8 0 0 8</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<blend>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
	<material>
		<name>oxyde</name>
		<diffuse>
			<texture>
				<path>oxyde.jpg</path>
				<exponent>2.2</exponent>
			</texture>
			<albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</albedo>
			<texture>
				<path>image2015-2-27 19-4-18.png</path>
				<b>0.001</b>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>3 0 0 3</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<bump>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</bump>
		</diffuse>
	</material>
	<material>
		<name>blend_oxyde</name>
		<blend>
			<a_name>blend_metal</a_name>
			<b_name>oxyde</b_name>
			<texture>
				<path>mask_oxyde.png</path>
				<a>0.1</a>
				<b>2.4000000000000012</b>
				<exponent>2.2</exponent>
			</texture>
			<blend>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
	<material>
		<name>rust</name>
		<phong>
			<texture>
				<path>_original.jpg</path>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>2 0 0 2</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<diffuse_albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</diffuse_albedo>
			<exponent>
				<constant>0.25</constant>
			</exponent>
			<texture>
				<path>_original_bump.jpg</path>
				<b>0.001</b>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>2 0 0 2</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<bump>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</bump>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<ior>1.5</ior>
		</phong>
	</material>
	<material>
		<name>null</name>
		<null_material />
	</material>
	<material>
		<name>blend_rust</name>
		<blend>
			<a_name>blend_oxyde</a_name>
			<b_name>rust</b_name>
			<texture>
				<path>wm_spruce_den_mask.jpg</path>
				<a>1</a>
				<b>0</b>
				<c>0.035</c>
				<exponent>2.2</exponent>
			</texture>
			<blend>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
	<material>
		<name>wire netting</name>
		<blend>
			<a_name>null</a_name>
			<b_name>blend_rust</b_name>
			<texture>
				<path>Grillage_mask_02.jpg</path>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>8 0 0 8</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
			</texture>
			<blend>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
</scenedata>

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