Material Database

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<?xml version="1.0"?>
<scenedata>
	<material>
		<name>Material</name>
		<phong>
			<texture>
				<path>black_steel_e.jpg</path>
				<a>0</a>
				<b>50</b>
				<c>5</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<texture>
				<path>black_steel_b.jpg</path>
				<a>0</a>
				<b>0.0001</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<diffuse_albedo>
				<constant>
					<rgb>
						<rgb>0.8 0.8 0.8</rgb>
						<gamma>2.2</gamma>
					</rgb>
				</constant>
			</diffuse_albedo>
			<specular_reflectivity>
				<constant>
					<rgb>
						<rgb>0.300007629511 0.300007629511 0.300007629511</rgb>
						<gamma>2.2</gamma>
					</rgb>
				</constant>
			</specular_reflectivity>
			<exponent>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</exponent>
			<bump>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</bump>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.5</ior>
			<nk_data />
		</phong>
	</material>
	<material>
		<name>New Material</name>
		<coating>
			<texture>
				<path>black_steel.jpg</path>
				<a>0</a>
				<b>1</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<absorption>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</absorption>
			<thickness>
				<constant>0.00009999999999999999</constant>
			</thickness>
			<roughness>
				<constant>0.3</constant>
			</roughness>
			<layer>0</layer>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<ior>1.2</ior>
			<interference>true</interference>
			<substrate_material_name>Material</substrate_material_name>
		</coating>
	</material>
</scenedata>

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