Material Database

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<?xml version="1.0"?>
<scenedata>
	<material>
		<name>Grey_Leather</name>
		<phong>
			<texture>
				<path>Grey_Leather_DIFF.jpg</path>
				<a>0</a>
				<b>1</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<texture>
				<path>Grey_Leather_Exp.jpg</path>
				<a>0</a>
				<b>300</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<texture>
				<path>Grey_Leather_Norm.jpg</path>
				<a>0</a>
				<b>1</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>1</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<diffuse_albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</diffuse_albedo>
			<exponent>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</exponent>
			<normal_map>
				<texture>
					<texture_index>2</texture_index>
				</texture>
			</normal_map>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.4</ior>
			<nk_data />
		</phong>
	</material>
</scenedata>

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