Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>GlassOpa1</name>
        <phong>
            <diffuse_albedo>
                <constant>
                    <rgb>
                        <rgb>0.8 0.8 0.8</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </diffuse_albedo>
            <exponent>
                <constant>250</constant>
            </exponent>
            <layer>0</layer>
            <ior>1.54</ior>
            <nk_data />
        </phong>
    </material>
    <material>
        <name>GlassOpa2</name>
        <diffuse_transmitter>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.8 0.8 0.8</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
            <layer>0</layer>
        </diffuse_transmitter>
    </material>
    <medium>
        <name>GlassOpaque</name>
        <precedence>8</precedence>
        <basic>
            <ior>1.54</ior>
            <cauchy_b_coeff>0</cauchy_b_coeff>
            <step_size>0.1</step_size>
            <absorption_coefficient>
                <constant>
                    <rgb>
                        <rgb>0 0 0</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </absorption_coefficient>
        </basic>
    </medium>
    <material>
        <name>GlassTrans</name>
        <blend>
            <a_name>GlassOpa1</a_name>
            <b_name>GlassOpa2</b_name>
            <blend>
                <constant>0.646334</constant>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
    <material>
        <name>GlassOpaque</name>
        <specular>
            <internal_medium_name>GlassOpaque</internal_medium_name>
            <transparent>true</transparent>
            <layer>0</layer>
        </specular>
    </material>
    <material>
        <name>EtchedGlass_Variation</name>
        <blend>
            <texture>
                <path>template.jpg</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>2 0 0 2</matrix>
                        <translation>0 0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <a_name>GlassTrans</a_name>
            <b_name>GlassOpaque</b_name>
            <blend>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
</scenedata>

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