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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Chair Fabric</name>
        <phong>
            <texture>
                <path>_concrete_form_4x8_.jpg</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>1 0 0 1</matrix>
                        <translation>0 0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <texture>
                <path>_concrete_form_4x8_.jpg</path>
                <a>0</a>
                <b>-200</b>
                <c>200</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>1 0 0 1</matrix>
                        <translation>0 0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <texture>
                <path>_concrete_form_4x8_.jpg</path>
                <a>0</a>
                <b>0.002</b>
                <c>0</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>1 0 0 1</matrix>
                        <translation>0 0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <diffuse_albedo>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </diffuse_albedo>
            <exponent>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </exponent>
            <bump>
                <texture>
                    <texture_index>2</texture_index>
                </texture>
            </bump>
            <fresnel_scale>
                <constant>1</constant>
            </fresnel_scale>
            <layer>0</layer>
            <ior>1.02</ior>
            <nk_data />
        </phong>
    </material>
</scenedata>

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