View Source
<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>black</name>
<phong>
<texture>
<uv_set_index>0</uv_set_index>
<path>black.png</path>
<a>0.0</a>
<b>1.0</b>
<c>0.0</c>
<exponent>2.2</exponent>
<smooth>false</smooth>
</texture>
<texture>
<uv_set_index>0</uv_set_index>
<path>Mud_2048_ddn.png</path>
<a>0.0</a>
<b>1.0</b>
<c>0.0</c>
<exponent>1.0</exponent>
<smooth>false</smooth>
</texture>
<texture>
<uv_set_index>0</uv_set_index>
<path>Mud_2048_SPEC.png</path>
<a>0.0</a>
<b>1000</b>
<c>0.0</c>
<exponent>2.2</exponent>
<smooth>false</smooth>
</texture>
<texture>
<uv_set_index>0</uv_set_index>
<path>Mud_2048_displ.png</path>
<a>0.0</a>
<b>0.013</b>
<c>0.0</c>
<exponent>2.2</exponent>
<smooth>false</smooth>
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</diffuse_albedo>
<ior>1.52</ior>
<exponent>
<texture>
<texture_index>2</texture_index>
</texture>
</exponent>
<fresnel_scale>
<constant>1.0</constant>
</fresnel_scale>
<normal_map>
<texture>
<texture_index>1</texture_index>
</texture>
</normal_map>
<displacement>
<texture>
<texture_index>3</texture_index>
</texture>
</displacement>
</phong>
</material>
</scenedata>