Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>black</name>
        <phong>
            <texture>
                <uv_set_index>0</uv_set_index>
                <path>black.png</path>
                <a>0.0</a>
                <b>1.0</b>
                <c>0.0</c>
                <exponent>2.2</exponent>
                <smooth>false</smooth>
            </texture>
            <texture>
                <uv_set_index>0</uv_set_index>
                <path>Mud_2048_ddn.png</path>
                <a>0.0</a>
                <b>1.0</b>
                <c>0.0</c>
                <exponent>1.0</exponent>
                <smooth>false</smooth>
            </texture>
            <texture>
                <uv_set_index>0</uv_set_index>
                <path>Mud_2048_SPEC.png</path>
                <a>0.0</a>
                <b>1000</b>
                <c>0.0</c>
                <exponent>2.2</exponent>
                <smooth>false</smooth>
            </texture>
            <texture>
                <uv_set_index>0</uv_set_index>
                <path>Mud_2048_displ.png</path>
                <a>0.0</a>
                <b>0.013</b>
                <c>0.0</c>
                <exponent>2.2</exponent>
                <smooth>false</smooth>
            </texture>
            <diffuse_albedo>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </diffuse_albedo>
            <ior>1.52</ior>
            <exponent>
                <texture>
                    <texture_index>2</texture_index>
                </texture>
            </exponent>
            <fresnel_scale>
                <constant>1.0</constant>
            </fresnel_scale>
            <normal_map>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </normal_map>
            <displacement>
                <texture>
                    <texture_index>3</texture_index>
                </texture>
            </displacement>
        </phong>
    </material>
</scenedata>

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