Material Database

View Source

<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Stucco</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.925490196078 0.925490196078 0.925490196078</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
            <bump>
                <shader>
                    <param>
                        <real>
                            <name>Power</name>
                            <description />
                            <min>0.00001</min>
                            <max>100</max>
                            <value>0.5</value>
                        </real>
                    </param>
                    <param>
                        <real>
                            <name>Km</name>
                            <description />
                            <min>-1</min>
                            <max>1</max>
                            <value>1</value>
                        </real>
                    </param>
                    <param>
                        <real>
                            <name>Frequency</name>
                            <description />
                            <min>0.00001</min>
                            <max>1000</max>
                            <value>50</value>
                        </real>
                    </param>
                    <shader>
                        <![CDATA[def ruido(real ruidosum, real size) real :
	ruidosum + abs(0.5 - noise(getTexCoords(0) * size)) / size

def eval() real :
	paramKm() * pow(ruido(ruido(ruido(ruido(ruido(0.0, paramFrequency()), paramFrequency() * 2.0), paramFrequency() * 4.0), paramFrequency() * 8.0), paramFrequency() * 16.0) , paramPower())]]>
</shader>
                </shader>
            </bump>
            <random_triangle_colours>false</random_triangle_colours>
            <layer>0</layer>
        </diffuse>
    </material>
</scenedata>

-->