View Source
<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>Stucco</name>
<diffuse>
<albedo>
<constant>
<rgb>
<rgb>0.925490196078 0.925490196078 0.925490196078</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</albedo>
<bump>
<shader>
<param>
<real>
<name>Power</name>
<description />
<min>0.00001</min>
<max>100</max>
<value>0.5</value>
</real>
</param>
<param>
<real>
<name>Km</name>
<description />
<min>-1</min>
<max>1</max>
<value>1</value>
</real>
</param>
<param>
<real>
<name>Frequency</name>
<description />
<min>0.00001</min>
<max>1000</max>
<value>50</value>
</real>
</param>
<shader>
<![CDATA[def ruido(real ruidosum, real size) real :
ruidosum + abs(0.5 - noise(getTexCoords(0) * size)) / size
def eval() real :
paramKm() * pow(ruido(ruido(ruido(ruido(ruido(0.0, paramFrequency()), paramFrequency() * 2.0), paramFrequency() * 4.0), paramFrequency() * 8.0), paramFrequency() * 16.0) , paramPower())]]>
</shader>
</shader>
</bump>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>
</scenedata>