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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>rubber carpet</name>
<diffuse>
<texture>
<path>PACKED_0_outside mat.jpg</path>
<a>-0</a>
<b>0.7</b>
<c>-0</c>
<uv_set_index>0</uv_set_index>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 -0</translation>
</uv>
</tex_coord_generation>
<smooth>false</smooth>
</texture>
<texture>
<path>PACKED_0_outside mat.jpg</path>
<a>0</a>
<b>0.00005</b>
<c>0</c>
<uv_set_index>0</uv_set_index>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
<smooth>false</smooth>
</texture>
<texture>
<path>PACKED_0_outside mat.jpg</path>
<a>-0</a>
<b>2</b>
<c>-0</c>
<uv_set_index>0</uv_set_index>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 -0</translation>
</uv>
</tex_coord_generation>
<smooth>false</smooth>
</texture>
<shared_shader_info>
<shader>
<![CDATA[]]>
</shader>
</shared_shader_info>
<albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</albedo>
<bump>
<texture>
<texture_index>2</texture_index>
</texture>
</bump>
<displacement>
<texture>
<texture_index>1</texture_index>
</texture>
</displacement>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>
</scenedata>