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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>rubber carpet</name>
        <diffuse>
            <texture>
                <path>PACKED_0_outside mat.jpg</path>
                <a>-0</a>
                <b>0.7</b>
                <c>-0</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>1 0 0 1</matrix>
                        <translation>0 -0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <texture>
                <path>PACKED_0_outside mat.jpg</path>
                <a>0</a>
                <b>0.00005</b>
                <c>0</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>1 0 0 1</matrix>
                        <translation>0 0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <texture>
                <path>PACKED_0_outside mat.jpg</path>
                <a>-0</a>
                <b>2</b>
                <c>-0</c>
                <uv_set_index>0</uv_set_index>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>1 0 0 1</matrix>
                        <translation>0 -0</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <shared_shader_info>
                <shader>
                    <![CDATA[]]>
</shader>
            </shared_shader_info>
            <albedo>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </albedo>
            <bump>
                <texture>
                    <texture_index>2</texture_index>
                </texture>
            </bump>
            <displacement>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </displacement>
            <random_triangle_colours>false</random_triangle_colours>
            <layer>0</layer>
        </diffuse>
    </material>
</scenedata>

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