Material Database

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<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<material>
		<name>Car Paint - Deep Blue</name>
		<phong>
		<shared_shader_info>
				<shader><![CDATA[]]></shader>
		</shared_shader_info>
			<diffuse_albedo>
				<shader>
						<param>
							<colour3>
								<name>C1</name>
								<description>C1</description>
								<value>0.03561437129974365 0.08241420239210129 0.14799802005290985</value>
							</colour3>
						</param>
						<param>
							<colour3>
								<name>C2</name>
								<description>C2</description>
								<value>0.007155037019401789 0.007751027587801218 0.00902149174362421</value>
							</colour3>
						</param>
						<shader><![CDATA[def eval(vec3 pos) vec3 :
	
	let
		paramC1 = paramC1()
		paramC2 = paramC2()
	
	in

   	lerp(
      paramC1, paramC2,
      maxCosTheta()
    )]]></shader>
				</shader>
			</diffuse_albedo>
			<exponent>
					<constant>100000</constant>
			</exponent>
			<layer>0</layer>
			<fresnel_scale>1</fresnel_scale>
			<ior>1.25</ior>
			<nk_data></nk_data>
		</phong>
	</material>
</scenedata>

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