Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Circular_plate_metal_soft</name>
        <phong>
            <texture>
                <path>PACKED_0_PACKED_0_ramp1-samplePlane.png</path>
                <a>0.0000000000000000</a>
                <b>0.4000000000000000</b>
                <c>0.4500000000000000</c>
                <uv_set_index>0</uv_set_index>
                <exponent>3.1415899999999999</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>8.00000 0.00000 0.00000 8.00000</matrix>
                        <translation>0.00000 0.00000</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <texture>
                <path>PACKED_0_PACKED_0_ramp1-samplePlane.png</path>
                <a>0.0000000000000000</a>
                <b>0.0000400000000000</b>
                <c>-0.0000200000000000</c>
                <uv_set_index>0</uv_set_index>
                <exponent>1.0000000000000000</exponent>
                <tex_coord_generation>
                    <uv>
                        <matrix>8.00000 0.00000 0.00000 8.00000</matrix>
                        <translation>0.00000 0.00000</translation>
                    </uv>
                </tex_coord_generation>
                <smooth>false</smooth>
            </texture>
            <specular_reflectivity>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </specular_reflectivity>
            <exponent>
                <constant>250.0000000000000000</constant>
            </exponent>
            <bump>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </bump>
            <layer>0</layer>
            <fresnel_scale>1.0000000000000000</fresnel_scale>
            <ior>1.5000000000000000</ior>
            <nk_data />
        </phong>
    </material>
</scenedata>

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