| Ceramic | 11 |
| Gemstones | 25 |
| Glass | 32 |
| Leather | 4 |
| Lights | 13 |
| Liquids | 29 |
| Metals | 47 |
| Other | 51 |
| Plastics | 17 |
| Skin | 4 |
| Special Paints | 19 |
| Stone | 22 |
| Textile | 18 |
| Vegetation | 18 |
| Wood | 27 |
A copper material with a coating. The coating could be an oxidation layer. Has interference and...
A coating over a metal material. A shader controls the thickness of the coating, giving interest...
A straightforward blend between a dark blue, shiny varnish and a glossy, warm metal. The gloss...
parametric bump shader: - bump strength and direction - hammer (inverse) scale - impacts ...
Introducing: parametric ISL shaders. A freshly milled aluminium. nk reflectivity is dimmed by ...
A metal carved with a circular pattern of a depth below half a millimeter. Altering the bump ...
Material incl. refl. map too but i prefer to use bump only because of larger variery of reflectio...
NB! For similar look at that distance use scale described on chart: http://static3.nagi.ee/i/p/6...
Ok, these are original texture source files as well. You can play with the blend value to establ...
Ok, I originally posted Cast Iron textures based on CGTextures.com textures. This time the textu...
Ok, I originally posted Cast Iron textures based on CGTextures.com textures. This time the textu...
Ok, I originally posted Cast Iron textures based on CGTextures.com textures. This time the textu...
Ok, I originally posted Cast Iron textures based on CGTextures.com textures. This time the textu...
Ok, I originally posted Cast Iron textures based on CGTextures.com textures. This time the textu...
Metal material (aluminum) with procedural scratches. Besides of the scratch bump shader, this is ...
An attempt to make some aged bumpy copper. Useful for some particular kind of small metallic obje...
Semi complete copper detail pattern with worn recesses. I recommend using 1 or 2 subdivisions to ...
A bunch of .nk's blended together on 1 layer phong texture + exponent map, on 2th layer just phon...
mix of Copper,Zinc,ChromiumSilicide and Gold to try and achieve a light brass material
A blend of CR.nk, NI.nk and MO.nk materials with a bump map for the scratches. The bump is mapped...
A aluminium sheet with holes cut out of it. The hole pattern is constructed with a shader program.
Something like a laser-cut silver film, cut out in the pattern of a rose. The metal is silver.
Just a simple phong material using the aluminium nk file :] Could be used for mirrors too ^^
I made this after a comment about a brass material came up. I checked a few images and tried to ...
This material features a randomly stretched fbm noise shader. You can change the length, directio...