halo effect?

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
8 posts • Page 1 of 1
grndvilhockey
Posts: 11
Joined: Wed May 06, 2009 5:04 am

halo effect?

Post by grndvilhockey » Tue Jun 23, 2009 6:27 am

I was just wondering if there was a way to make a halo in indigo. I was hoping for something close to a lightsaber. Is there possibly a way to blend two materials, one that is an emitter and one that is transparent? And if so, is there a way to soften the edge?

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: halo effect?

Post by Borgleader » Tue Jun 23, 2009 6:55 am

There is no physical explanation or basis behind a lightsaber (that I know of). And indigo being a physically accurate renderer I dont think its possible at all.

My suggestion to you is create an emitter thats much thinner (but roughly the same lenght) as the "blade" of the lightsaber, so that your scene is lit correctly and then photoshop the colored/soft edge on top of it.

I might make tests of my own later as I've just come up with the idea and I find it interesting.
benn hired a mercenary to kill my sig...

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: halo effect?

Post by CTZn » Tue Jun 23, 2009 8:49 am

But there is a physical explanation for a halo; experiment with Borgleader's setup, apart that you will use either 'post process' or 'camera aperture' diffraction schemes, wich will bring it right into Indigo.

For a stronger halo use a stronger saber ;)
obsolete asset

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: halo effect?

Post by dakiru » Tue Jun 23, 2009 10:39 am

CTZn wrote:But there is a physical explanation for a halo; experiment with Borgleader's setup, apart that you will use either 'post process' or 'camera aperture' diffraction schemes, wich will bring it right into Indigo.

For a stronger halo use a stronger saber ;)
What about the light scattering in the foggy air? I mean a cylinder-emitter and a bigger cylinder-air with SSS. The first one is in the center of the second one. Then just play with sizes and settings.

Here what I mean (Sorry for the quality :oops: ):
Attachments
halo.jpg
halo.jpg (190.32 KiB) Viewed 2898 times

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: halo effect?

Post by Borgleader » Tue Jun 23, 2009 10:56 am

Thats interesting :) I just dont get along with SSS
benn hired a mercenary to kill my sig...

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: halo effect?

Post by benn » Tue Jun 23, 2009 2:55 pm

I think a lightsaber would have varying density, so maybe like 20 cylinders of slightly different width and all x% emitting and x% transparent?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: halo effect?

Post by CTZn » Wed Jun 24, 2009 2:38 am

And it would be transparent (light does not interact with light), use a transparent specular with IOR = 1.00 as emiting material.
obsolete asset

grndvilhockey
Posts: 11
Joined: Wed May 06, 2009 5:04 am

Re: halo effect?

Post by grndvilhockey » Wed Jun 24, 2009 3:48 am

Those are all really good ides. i think ill try the cylinder of air with SSS first. thanks a bunch for the suggestions.

Post Reply
8 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 19 guests