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http://www.indigorenderer.com/joomla/in ... &Itemid=62

Changelog:
1.0.8
* Improved energy conservation for Phong material
* Increased max albedo for phong and diffuse from 0.9 to 1.0
* added Oren Nayar material
* staticly linking with OpenEXR
* OpenEXR support enabled for windows 64-bit build
* added specular_reflectivity_spectrum option for the Phong material.


The specular reflectivity spectrum for Phong materials defines the specular reflectivity at normal incidence.
If this element is present, then diffuse will be set to zero.
The specular reflectivity spectrum can be used to create metal materials without using n-k data.

Use the specular reflectivity spectrum like this:
Code:
<material>
      <name>spheremat</name>

      <phong>
         <diffuse>0.0 0.0 0.0</diffuse>
         <exponent>300</exponent>

         <specular_reflectivity_spectrum>
            <rgb>
               <rgb>0.6 0.6 0.6</rgb>
               <gamma>1</gamma>
            </rgb>
         </specular_reflectivity_spectrum>
      </phong>
   </material>



The Oren-Nayar BRDF models very rough surfaces, such as clay, the moon, sprayed concrete etc... It differs from a Lambertian BRDF in that it has more back-scattering.
The sigma parameter is a roughness parameter that controls the amount of back-scattering.

Oren nayar material:
Code:
<material>
      <name>3</name>
      <oren_nayar>
         <albedo_spectrum>
            <uniform>
               <value>0.7</value>
            </uniform>
         </albedo_spectrum>

         <sigma>0.2</sigma>
      </oren_nayar>
   </material>


Attachments:
File comment: Oren Nayar test.
Sigma increases to the right.
Leftmost sphere is Lambertian. (diffuse)

oren_nayar.jpg
oren_nayar.jpg [ 38.25 KiB | Viewed 6713 times ]
File comment: Low exponent Phong with better energy conservation than before.
low_exp_phong.jpg
low_exp_phong.jpg [ 56.51 KiB | Viewed 6709 times ]
File comment: metal using
specular_reflectivity_spectrum

metal.jpg
metal.jpg [ 91.49 KiB | Viewed 6714 times ]
File comment: Blue metal using specular_reflectivity_spectrum
blue_metal.jpg
blue_metal.jpg [ 123.96 KiB | Viewed 6715 times ]


Last edited by OnoSendai on Mon Apr 07, 2008 2:10 am, edited 3 times in total.
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hmmm ok so 1.0 stable waits a bit longer :wink: more buttons..more wiki :roll:


Last edited by Big Fan on Wed Mar 19, 2008 6:17 pm, edited 1 time in total.

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Haha, yup, little bit longer for 1.0 stable, I decided to improve the Phong model first.
And then I threw in the Oren-Nayar :)


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you just cant help yourself can you 8) :D


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nope :)


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Damn. And you're posting this as I'm taking my break! So many goodies I'm dying to try out here. The new materials look FANTASTIC!

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Heh.. sorry BbB :)


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Thx Ono, exr works fine and the new material looks great :D


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Winner
Wow, I hadn't thought see 1.0.8 so soon :)
Thanks a lot for your work Ono!!

* OpenEXR support enabled for windows 64-bit build

Does this mean that we can expect regularly also testversions in 64bit?!

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WOW tnx ONO
Luca. ;)


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Great!!!!!!!!!! tnx ONO


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in oren nayar where is the colour from? says uniform... :roll:


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wow ono! that looks sweet! especially the blue sphere! i love it x3

greetz Seb

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thanks a lot, Ono!! very interesting news!

ciao!


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Thanks Ono... astonishing as always.


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