CINDIGO 1.0.7
for Indigo 1.0.7
download exporter:
PC Version
(or below)
Have a look at my
Cindigo Blog! (about cindigo, and one or two other smaller plugins, which will come soon)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.0.7.cdl_R10" to "cindigo1.0.7.cdl")
Make sure you have the newest version of quicktime installed!
Good beginner tutorials can be found
here (german and english)
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 1.0.7:
* Support for all texture projections (Frontal, too)
* "Indigo Instance" object (explanation below)
* Post-process diffraction
* Blur and ring parameters for MN Cubic
* Fancy new icons
* Cameras with a camera tag will get indigo colored
fixed in 1.0.7:
* mn_cubic bug
* Primitives with light tags get exported now
* Doesnt crash anymore when texture tags have no material applied
* Width & height
* spherical env path will be exported now
* default material is 0.8 0.8 0.8 now
* materials with spaces get exported as materials with underscores ("_")
* lots of other small things i sure forgot about
known bugs/issues 1.0.7:
* Blend material issues with blend maps
* better not use previews
features to come in the future: (for preventing double and tripple requests)
* Better .obj export (still needs optimization)
* Region rendering
The Indigo Instance
It can be found under Plugins -> Cindigo 1.0.7 -> Indigo Instance. To be used like a normal instance. It only shows the bounding box of the instanced object. Since its neither showing, nor loading the instanced object, it is saving LOTS of ram. I have succesfully tested exporting 40.000+ instanes and im sure i can handle a lot more.
It has an "External Mesh" option, wich allows you to use external ply, 3ds and obj files. But there are a few things you have to take care of:
- you have to define a material with the name as given in the external file
- to successfully position the object you have to know the size and center of the bounding box
- you can only use normal smoothing if the external object actually has normals in it