indeed!PureSpider wrote:To better imagine it: it works just like C4D's own infinite light
Cindigo 2.2 Stable
Re: Cindigo 2.2 Stable
Re: Cindigo 2.2 Stable
Got it!!!!
Thanks works insanely great.
Thanks works insanely great.
Re: Cindigo 2.2 Stable
Thanks fused. Exscuse me! I saw your answer in this moment...so I have Xcode (because I want to program for iphone) and I can compile a .dylib using Xcode. But I don't know how to do that And I don't know how to know the code of the plugin for windows! How do you do the mac version of cindigo?fused wrote:Basically, yesa.manca wrote:A curiosity: how do you make the mac version?I imagine that the code is the same in both versions...(windows and mac versions)...So, if I know the code of the windows version can I compile it and make a .dylib ?
Re: Cindigo 2.2 Stable
@fused:
Does Cindigo 2.2 Stable still work with the shortly released Indigo 2.4.3?
Or do we have to wait for an update?
If it works (partly?) what do we have to pay attention?
Kind regards,
Tom
Does Cindigo 2.2 Stable still work with the shortly released Indigo 2.4.3?
Or do we have to wait for an update?
If it works (partly?) what do we have to pay attention?
Kind regards,
Tom
- pixie
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- 3D Software: Cinema 4D
- Contact:
Re: Cindigo 2.2 Stable
AFAIK there's no major changes nor any backward compatible problemsPhoenix wrote:@fused:
Does Cindigo 2.2 Stable still work with the shortly released Indigo 2.4.3?
Or do we have to wait for an update?
If it works (partly?) what do we have to pay attention?
Kind regards,
Tom
Re: Cindigo 2.2 Stable
2.4.3 works fine so far.
Some new features that "need" integration into Cindigo are:
Some new features that "need" integration into Cindigo are:
Code: Select all
- starting Indigo with network manager on export
- Adding wait_for_slave_frames_on_stop option to renderer_settings
- -thread_priority now changes whole process priority, so cindigo workaround isn't needed anymore
- control for verbose flag to control some output
- control for not caching kdtree to disk if less than N triangles
polygonmanufaktur.de
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- Contact:
Re: Cindigo 2.2 Stable
Code: Select all
- animation export for mac
- the ability to save both IGI and IGS into the same defined output folder
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Cindigo 2.2 Stable
Okay, thanks for the disclosure!
Re: Cindigo 2.2 Stable
I think this is a bug?
A problem occurred with the scene:
SceneLoaderExcep: Error while parsing DiffuseTransmitter material: ComplexIORExcep: ComplexIORDataSetExcep: Failed to open file 'G:\Renderers\INDIGO v2\nkdata/nkdata/Au.nk' for reading. (In element 'phong', around line 106, column 9)
Indigo version: Indigo Renderer v2.4.3, Windows 32-bit Release
this is what I see in the saved scene file
removing one of the "nkdata" fixed it
<material>
<name>particles_mid3</name>
<phong>
<nk_data>nkdata/nkdata/Au.nk</nk_data>
<ior>1.400000</ior>
<diffuse_albedo>
although it might be a bug in the material itself. I downloaded it from the database. Or a Cindigo translation bug
also when importing these packed IGM files that have multiple entries of blends and what not, do I have to assign all the parts of the material to the object or just the base material item?
A problem occurred with the scene:
SceneLoaderExcep: Error while parsing DiffuseTransmitter material: ComplexIORExcep: ComplexIORDataSetExcep: Failed to open file 'G:\Renderers\INDIGO v2\nkdata/nkdata/Au.nk' for reading. (In element 'phong', around line 106, column 9)
Indigo version: Indigo Renderer v2.4.3, Windows 32-bit Release
this is what I see in the saved scene file
removing one of the "nkdata" fixed it
<material>
<name>particles_mid3</name>
<phong>
<nk_data>nkdata/nkdata/Au.nk</nk_data>
<ior>1.400000</ior>
<diffuse_albedo>
although it might be a bug in the material itself. I downloaded it from the database. Or a Cindigo translation bug
also when importing these packed IGM files that have multiple entries of blends and what not, do I have to assign all the parts of the material to the object or just the base material item?
Re: Cindigo 2.2 Stable
yep, cindigo bugCoolColJ wrote:I think this is a bug?
A problem occurred with the scene:
SceneLoaderExcep: Error while parsing DiffuseTransmitter material: ComplexIORExcep: ComplexIORDataSetExcep: Failed to open file 'G:\Renderers\INDIGO v2\nkdata/nkdata/Au.nk' for reading. (In element 'phong', around line 106, column 9)
Indigo version: Indigo Renderer v2.4.3, Windows 32-bit Release
this is what I see in the saved scene file
removing one of the "nkdata" fixed it
<material>
<name>particles_mid3</name>
<phong>
<nk_data>nkdata/nkdata/Au.nk</nk_data>
<ior>1.400000</ior>
<diffuse_albedo>
although it might be a bug in the material itself. I downloaded it from the database. Or a Cindigo translation bug
just the root material. I really want to rewrite the indigo material in c4d (to make blending easier/to get rid of the mess of blend materials) but I dont really have the time for itCoolColJ wrote:
also when importing these packed IGM files that have multiple entries of blends and what not, do I have to assign all the parts of the material to the object or just the base material item?
Re: Cindigo 2.2 Stable
Also Cindigo doesn't seem to be exporting the tone mapping settings.
There is no entry of it in the scene file, even though you can set it in the plugin
edit - might be a user error, since I rendered with the perspective view and not camera selected....
There is no entry of it in the scene file, even though you can set it in the plugin
edit - might be a user error, since I rendered with the perspective view and not camera selected....
Re: Cindigo 2.2 Stable
Everytime I try to put this material on an object and export/render it, Cindigo crashes
http://www.indigorenderer.com/materials/materials/327
it makes heavy use of ISL and displacement etc
It even crashes if the material is not applied to an object
http://www.indigorenderer.com/materials/materials/327
it makes heavy use of ISL and displacement etc
It even crashes if the material is not applied to an object
Re: Cindigo 2.2 Stable
yep, thats a user errorCoolColJ wrote:Also Cindigo doesn't seem to be exporting the tone mapping settings.
There is no entry of it in the scene file, even though you can set it in the plugin
edit - might be a user error, since I rendered with the perspective view and not camera selected....
ill look into itCoolColJ wrote:Everytime I try to put this material on an object and export/render it, Cindigo crashes
thanks for reporting
Re: Cindigo 2.2 Stable
I discovered another issue
if I set the viewport to the editor camera and export the scene out to render Indigo complains about focus distance being at zero, even though autofocus is turned on
<focus_distance>0.000000</focus_distance>
when I switch back to the real scene camera and export, it's fine since there is a value there.
if I set the viewport to the editor camera and export the scene out to render Indigo complains about focus distance being at zero, even though autofocus is turned on
<focus_distance>0.000000</focus_distance>
when I switch back to the real scene camera and export, it's fine since there is a value there.
Re: Cindigo 2.2 Stable
when autofocus is turned on, indigo determines the distance to the closest object, regardless of what is set in the xml.CoolColJ wrote:I discovered another issue
if I set the viewport to the editor camera and export the scene out to render Indigo complains about focus distance being at zero, even though autofocus is turned on
<focus_distance>0.000000</focus_distance>
when I switch back to the real scene camera and export, it's fine since there is a value there.
does focus distance 0 give you an error? if not i'll just ignore it ^^
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