Both scenes rendered with same tonemapping: Camera!
Very interesting is the bright specular reflections on the top of the glass!!!!
MLT + BiDir was used for both renderings.
here are both materials:
Basic jam
Code: Select all
<medium>
<name>Medjam_mid4</name>
<precedence>2</precedence>
<basic>
<ior>1.350000</ior>
<cauchy_b_coeff>0.000000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>9.999999 45.000000 45.000000</rgb>
<gamma>1.000000</gamma>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>jam_mid4</name>
<specular>
<internal_medium_name>Medjam_mid4</internal_medium_name>
<transparent>true</transparent>
</specular>
</material>
Code: Select all
<medium>
<name>Medjam_mid4</name>
<precedence>2</precedence>
<basic>
<ior>1.350000</ior>
<cauchy_b_coeff>0.000000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>9.999999 45.000000 45.000000</rgb>
<gamma>1.000000</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>10.000000 0.000000 0.000000</rgb>
<gamma>1.000000</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform />
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>jam_mid4</name>
<specular>
<internal_medium_name>Medjam_mid4</internal_medium_name>
<transparent>true</transparent>
</specular>
</material>