http://www.indigorenderer.com/materials ... iew_sourceoh i think i start to understand after some hours of toggling.
<?xml version="1.0" encoding="utf-8"?>
<scenedata>
<medium>
<name>Material</name>
<precedence>2</precedence>
<basic>
<ior>1</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.1 0.1 0.1</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>0.0315479</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Material</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Material</internal_medium_name>
</specular>
</material>
</scenedata>
i found that on the "source" button page. so i made the relation between this.......stuff..... and the interface.
so, should it should be a Specular, with IOR set to 1. What i don t know is which value to lower if i want it less dusty? Precedence? cauchy B? Subsurface scattering? Spectrum?
