btw: igm import reads old style mats only.
edit:
zeitmeister, about your idea:
i thought about this a few times in the past. it brings a few problems, like finding out the material name (or the user has to name the c4d exactly like the mat in the igm).
of course i could do this with the xml parser i use, but then theres the problem of finding the root material (which i actually solved, but only for the igm export, what would mean id have to generalize the function further or write a new one...)
or i put it in and just dont care about people complaining
