Download Trial Buy now

Search  | Login  | Register

Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3  Next
Offline
User avatar
2nd Place 100
Yeah, the R11 is for both platforms, but I don't want to be limited for 42 days at the moment.
So I have to wait until fused can compile Cindigo for the Mac. :)


 Profile  
 
Offline
User avatar
2nd Place Winner
C4D11 file type is compatible to the C4D10 file system... so your files created/saved with the C4D11 Demo will be still usable for your C4D10.5 on the Mac...

So you really only win by trying it.... much better than waiting, or even use a very very old cindigo mac build that is also limited to a very very old Indigo build...

Think about it!

_________________
Cindigo user - My Portfolio
3 x 4770k with 32GB each


 Profile  
 
Offline
User avatar
2nd Place 100
Just a small suggestion for the exporter:

Would it make sense if every Material Helper Tag contains a text area, where you can paste hardcode from the material database by hand?
With a checker box at the top/side, wich says that this code overrides all other material settings?

I think this could be very comfortable instead of editing the *.igs-file in a text editor.
This way, all settings would remain where they have to be, in the origin scene.

I personally looked at the ghostglass-material, and because of that this idea came up my mind.

What do you think?


Cheers, David


 Profile  
 
Offline
User avatar
2nd Place Winner
Just try "PlugIns>Cindigo 1.1.11>Import igm" to import such materials...

_________________
Cindigo user - My Portfolio
3 x 4770k with 32GB each


 Profile  
 
Offline
User avatar
2nd Place 100
Yes, but how do I assign this material to a specific object?
I didn't try it yet …


 Profile  
 
Offline
User avatar
If you import an igm material you get exact that material as a null tag as if you would have created it by yourself, then just assign then according C4D-mat to your object ;)


 Profile  
 
Offline
User avatar
Developer
btw: igm import reads old style mats only.

edit:
zeitmeister, about your idea:
i thought about this a few times in the past. it brings a few problems, like finding out the material name (or the user has to name the c4d exactly like the mat in the igm).

of course i could do this with the xml parser i use, but then theres the problem of finding the root material (which i actually solved, but only for the igm export, what would mean id have to generalize the function further or write a new one...)

or i put it in and just dont care about people complaining ;)


Last edited by fused on Thu Oct 02, 2008 3:36 am, edited 2 times in total.

 Profile  
 
Offline
User avatar
2nd Place 100
Hm.
Therefor, my hardcode text box in the material helper tag wouldn't make such little sense, I suppose. :)


 Profile  
 
Offline
User avatar
Developer
i might put it in see edit.


 Profile  
 
Offline
User avatar
2nd Place 100
Yes,
putting in the correct material name might not being automated … but let's be honest: Therefor, it's hardcoded! :D


 Profile  
 
Offline
User avatar
Developer
i think ill put it in right now. ill also add a question if a material should be imported as a "custom mat" or with the igm parser.


 Profile  
 
Offline
User avatar
2nd Place 100
One last thing:
Can you give me a hint which material functions ar being supported by the old mac exporter?
I tried to simulate a wood floor, and therefor I need color maps, bump map and specular/reflection/whatever map. What is being regarded by te old exporter and what not?
I used phong for the material, but the reflections are too sharp, the bumpmap too weak and a specular map doesn't semm to be regarded.
Can you give me a few hints about that?

Thanks very much in advance!


 Profile  
 
Offline
User avatar
Developer
frankly, i have no idea :)
sorry


 Profile  
 
Offline
User avatar
Developer
8)

xcode is a pain in the ass.


Attachments:
Bild 2.jpg
Bild 2.jpg [ 106.63 KiB | Viewed 776 times ]
 Profile  
 
Offline
User avatar
2nd Place 100
This looks great already!
Is XCode really that complicated? Hope you keep your nerves, and now I'm very excited again for the things that are coming!


 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3  Next



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group