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i'm stupid suv... can you post the setting of parameters???pleace :oops:


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lady D wrote:
i'm stupid suv... can you post the setting of parameters???pleace :oops:

Feel free to experiment by yourself.
It's the best way to learn what each parameter is doing.

Here's a shot. Pretty much the default settings except iterations is set to 6.


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box_disp.jpg
box_disp.jpg [ 71.73 KiB | Viewed 1899 times ]
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wow......the displacemente work very well.....but I have a stuid question......what I must do for having the stamp in the render?
filippo


Attachments:
File comment: displacement
disp ex.jpg
disp ex.jpg [ 305.99 KiB | Viewed 1881 times ]
File comment: stamp
11.jpeg
11.jpeg [ 38.78 KiB | Viewed 1879 times ]

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Indigo 100
Had a few simple plays with it- seems to work great. Seems fast too. Will try some more demanding versions later.

At this rate I may stick with 3DS Max - you swine! :lol:

Only thing - and I really am nitpicking here. Can you make the map button on the displacement map modifier drag and dropable?


Attachments:
File comment: Display took 0.89192 s
Total render time elapsed: 4 m, 14 s
Done 84680000.00000 samples (275.65104 samples per pixel)
332979.31794 samples / second (3.00319 micro-seconds / sample)

displacement_test.jpg
displacement_test.jpg [ 83.88 KiB | Viewed 1873 times ]

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@filippo
For the information bar set the overlay parameter to true in inifile.xml under Indigo's root directory. I haven't had time yet to put that on the interface.

@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.


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hi suvakas i've a little problem in prewie material of material database
PS the displacement is fantastic


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Untitled-frame-0000.png
Untitled-frame-0000.png [ 877.12 KiB | Viewed 1863 times ]
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...


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indigo11.jpg
indigo11.jpg [ 247.29 KiB | Viewed 1858 times ]
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What's the problem?


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the material non visible in cube :(


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This is not maxigo related.
Can you display an entire blend mat in viewport? I mean can you do that with standard max blend mat? I don't think so.
Go to a sub map or mask level and turn that on for visual feedback.


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HI suvakas
the displace it supports procedural maps?
to me nn supported :cry: :cry:
where mistake?


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i,ve resolved, my problem... sorry


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@rosario
No, not yet.
This is only a test version for testing ImportMat.
Is it working for you? Did you read the 1st post?


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thanks suvakas
it imports material goes well :wink: :wink:


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[quote="suvakas@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.[/quote]

Not a biggie - just a simple UI issue.

OK have now tried out a few of the displaced materials in the library - my opinions?

The ImportMat works excellently. No problems. Very easy to use. It's neat that you take the .pigm file and unpack the textures under the Indigo program folder. Once I worked that out was real easy to add the displacement map to the modifier. Nice implementation.

Probably a known issue - but doesn't seem displacement works with emitters?

Looking real good. I have to say the ease of using Indigo materials with your implementation in 3DS Max is making me re-evaluate my move to blender. Nice work

Anything else on this version you want testing Suvakas?


Attachments:
TestMaxigo.max-frame-0000 - Copy.jpg
TestMaxigo.max-frame-0000 - Copy.jpg [ 238.8 KiB | Viewed 1811 times ]

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