Maxigo 1.15.7-Test1a [update-09.07.08]
Feel free to experiment by yourself.lady D wrote:i'm stupid suv... can you post the setting of parameters???pleace
It's the best way to learn what each parameter is doing.
Here's a shot. Pretty much the default settings except iterations is set to 6.
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- box_disp.jpg (71.73 KiB) Viewed 5951 times
wow......the displacemente work very well.....but I have a stuid question......what I must do for having the stamp in the render?
filippo
filippo
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- stamp
- 11.jpeg (38.78 KiB) Viewed 5931 times
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- displacement
- disp ex.jpg (305.99 KiB) Viewed 5933 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
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- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Displacement is working great
Had a few simple plays with it- seems to work great. Seems fast too. Will try some more demanding versions later.
At this rate I may stick with 3DS Max - you swine!
Only thing - and I really am nitpicking here. Can you make the map button on the displacement map modifier drag and dropable?
At this rate I may stick with 3DS Max - you swine!
Only thing - and I really am nitpicking here. Can you make the map button on the displacement map modifier drag and dropable?
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- Display took 0.89192 s
Total render time elapsed: 4 m, 14 s
Done 84680000.00000 samples (275.65104 samples per pixel)
332979.31794 samples / second (3.00319 micro-seconds / sample) - displacement_test.jpg (83.88 KiB) Viewed 5925 times
- Display took 0.89192 s
Doug
Doug Armand
Doug Armand
@filippo
For the information bar set the overlay parameter to true in inifile.xml under Indigo's root directory. I haven't had time yet to put that on the interface.
@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.
For the information bar set the overlay parameter to true in inifile.xml under Indigo's root directory. I haven't had time yet to put that on the interface.
@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.
- rosario975
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- Location: ITALY
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- rosario975
- Posts: 48
- Joined: Sat Oct 27, 2007 8:49 am
- Location: ITALY
- Contact:
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
[quote="suvakas@doug
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.[/quote]
Not a biggie - just a simple UI issue.
OK have now tried out a few of the displaced materials in the library - my opinions?
The ImportMat works excellently. No problems. Very easy to use. It's neat that you take the .pigm file and unpack the textures under the Indigo program folder. Once I worked that out was real easy to add the displacement map to the modifier. Nice implementation.
Probably a known issue - but doesn't seem displacement works with emitters?
Looking real good. I have to say the ease of using Indigo materials with your implementation in 3DS Max is making me re-evaluate my move to blender. Nice work
Anything else on this version you want testing Suvakas?
Well, i'm using the standard map button. Don't know why it isn't drag and dropable already by default. I also can't find such parameter, so I currently have no idea how to do that.[/quote]
Not a biggie - just a simple UI issue.
OK have now tried out a few of the displaced materials in the library - my opinions?
The ImportMat works excellently. No problems. Very easy to use. It's neat that you take the .pigm file and unpack the textures under the Indigo program folder. Once I worked that out was real easy to add the displacement map to the modifier. Nice implementation.
Probably a known issue - but doesn't seem displacement works with emitters?
Looking real good. I have to say the ease of using Indigo materials with your implementation in 3DS Max is making me re-evaluate my move to blender. Nice work
Anything else on this version you want testing Suvakas?
- Attachments
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- TestMaxigo.max-frame-0000 - Copy.jpg (238.8 KiB) Viewed 5863 times
Doug
Doug Armand
Doug Armand
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