Experiments..
Experiments..
Some procedural skies rendered in Indigo.
Top one uses an atmospheric scattering simulation, bottom one is just a cloud scattering model in front of the usual physical sky background approximation.
Clouds are constructed using procedural Perlin noise of several frequencies.
Will post more info in a blog post soon.
On the topic of non-uniform scattering, is there anything in particular people want to see? (Volume emitters should be doable as well.)
Top one uses an atmospheric scattering simulation, bottom one is just a cloud scattering model in front of the usual physical sky background approximation.
Clouds are constructed using procedural Perlin noise of several frequencies.
Will post more info in a blog post soon.
On the topic of non-uniform scattering, is there anything in particular people want to see? (Volume emitters should be doable as well.)
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thats totally awesome dude!!!!!
The implementation of both modes would be nice too
How about render times / Muts per pixel compared to an cloud free sky?
Would love to see the atmospheric clouds rendering longer
now I have to stay drunk till first 0.9t1 release, to avoid getting lost in total hysteric impatience
The implementation of both modes would be nice too
How about render times / Muts per pixel compared to an cloud free sky?
Would love to see the atmospheric clouds rendering longer
now I have to stay drunk till first 0.9t1 release, to avoid getting lost in total hysteric impatience
polygonmanufaktur.de
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- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
a few hours = i can't remember how many exactly, i think 2 or 3
finally... heh
I have more free time now, so I finally got round to doing the sky thing
Another thing... This is still in the very early stages. I have no idea if my sky scattering coefficient constant is correct; it may be off by several orders of magnitude.
And another cool thing.. in the top image, the camera is two meters above a 6300km radius sphere - the whole earth is modeled, and shots from space should be possible
finally... heh
I have more free time now, so I finally got round to doing the sky thing
Another thing... This is still in the very early stages. I have no idea if my sky scattering coefficient constant is correct; it may be off by several orders of magnitude.
And another cool thing.. in the top image, the camera is two meters above a 6300km radius sphere - the whole earth is modeled, and shots from space should be possible
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- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
O.o!!
With day and NIGHT?
And:
There automatically is an "infinite plane", which is a huge (earth)-sphere[oid]?
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! INCREDIBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Now, a huge texture is missing xD)
[ok, and different settings, like "Venus" "Mars".... and CUSTOM!!!!!]
You really do incredibly great work!
With day and NIGHT?
And:
There automatically is an "infinite plane", which is a huge (earth)-sphere[oid]?
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! INCREDIBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Now, a huge texture is missing xD)
[ok, and different settings, like "Venus" "Mars".... and CUSTOM!!!!!]
You really do incredibly great work!
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