Maxigo-07 v.02 (update-21.April 2007)

Announcements, requests and support regarding the 3DS MAX exporter
naxos
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Post by naxos » Thu May 10, 2007 6:49 pm

... and i'll use it more and more...

as a 3DCG teacher, it is possible that i'll ask my students for using Indigo for some animation renderings...

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suvakas
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Post by suvakas » Fri May 11, 2007 9:28 am

Cool ! 8) Would be great to see some results.
You have to have quite a bit processing power available though.
My old rig can't even handle a still image :)

naxos
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Post by naxos » Fri May 11, 2007 6:47 pm

oh, it will not be a problem : we have about 100 3D-work-ready PCs here...

I think we can manage some animations...

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Zom-B
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Post by Zom-B » Fri May 11, 2007 11:58 pm

naxos wrote:as a 3DCG teacher, it is possible that i'll ask my students for using Indigo for some animation renderings...
Would be soooo cool if you could post the results of you students here in the "Finished Artwork" Subforum... please!!!!
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naxos
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Post by naxos » Sat May 12, 2007 12:08 am

okok, but you know, it's not really for soon...
fisrt they have to learn 3dsmax...

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tungee
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Post by tungee » Mon May 14, 2007 1:53 am

where is victorjapi? :lol:
Music has the right to children!

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Zom-B
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Post by Zom-B » Mon May 14, 2007 6:20 am

naxos wrote:okok, but you know, it's not really for soon...
fisrt they have to learn 3dsmax...
We'll wait :wink:
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Zom-B
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Post by Zom-B » Fri May 25, 2007 5:49 am

suvakas wrote:The next version will have full procedural support.
They're so much fun to play with.
I wasted more than an hour today (at work) by fooling around with procedurals :lol:

Here's one teapot rendering. Includes multi-materials and blend materials inside blend materials and etc.

Image
Hey suvakas...

I'm just interested if this result is archived by breaking the teapod into multiple meshes each with a own material,
or if Indigo actually supports multiple materials on a single mesh?
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suvakas
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Post by suvakas » Fri May 25, 2007 6:59 am

ZomB wrote: Hey suvakas...

I'm just interested if this result is archived by breaking the teapod into multiple meshes each with a own material,
or if Indigo actually supports multiple materials on a single mesh?
Yeah, Indigo supports multiple materials on one mesh. So no breaking is done. It's 3 different mat's on the teapot model.

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Zom-B
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Post by Zom-B » Fri May 25, 2007 7:03 am

Thanks dude...

Now I know what else I could demand from fused for the C4D exporter :twisted:
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suvakas
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Post by suvakas » Fri May 25, 2007 8:42 am

I hope he doesn't blame me :lol:

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