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... and i'll use it more and more...

as a 3DCG teacher, it is possible that i'll ask my students for using Indigo for some animation renderings...


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Cool ! 8) Would be great to see some results.
You have to have quite a bit processing power available though.
My old rig can't even handle a still image :)


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oh, it will not be a problem : we have about 100 3D-work-ready PCs here...

I think we can manage some animations...


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naxos wrote:
as a 3DCG teacher, it is possible that i'll ask my students for using Indigo for some animation renderings...

Would be soooo cool if you could post the results of you students here in the "Finished Artwork" Subforum... please!!!!

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okok, but you know, it's not really for soon...
fisrt they have to learn 3dsmax...


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where is victorjapi? :lol:

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naxos wrote:
okok, but you know, it's not really for soon...
fisrt they have to learn 3dsmax...

We'll wait :wink:

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suvakas wrote:
The next version will have full procedural support.
They're so much fun to play with.
I wasted more than an hour today (at work) by fooling around with procedurals :lol:

Here's one teapot rendering. Includes multi-materials and blend materials inside blend materials and etc.

Image


Hey suvakas...

I'm just interested if this result is archived by breaking the teapod into multiple meshes each with a own material,
or if Indigo actually supports multiple materials on a single mesh?

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ZomB wrote:
Hey suvakas...

I'm just interested if this result is archived by breaking the teapod into multiple meshes each with a own material,
or if Indigo actually supports multiple materials on a single mesh?

Yeah, Indigo supports multiple materials on one mesh. So no breaking is done. It's 3 different mat's on the teapot model.


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Thanks dude...

Now I know what else I could demand from fused for the C4D exporter :twisted:

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I hope he doesn't blame me :lol:


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