Hi all,
I am fairly new to Indigo but I have come to like this programa lot. I seem to have run into a little problem, I cannot explain or get rid of.
In this Blender-scene, a rough sketch of a room, there seems to be some dark band on the wall, which only occurs in indigo. In blender itself or in povray it is not visible. There are no duplicate faces or anything there (well, if there are, I am blind on some strange spot - I looked at the mesh for hours . I use the 0.6-beta-version of indigo (with the 0.6-exporter for blender) but tried the 0.5-version also (with the 0.5-exporter) - the dark band still remains.
indigo:
blender:
povray:
The blend file can be downloaded with quicksharing
http://s12.quicksharing.com/v/3941206/s ... blend.html
or here with ohshare
http://upload.ohshare.com/v/6903319/sketch_d.blend.html
and the xml - file - export for indigo is here
http://s12.quicksharing.com/v/8790912/sketch_d.xml.html
and here as well
http://upload.ohshare.com/v/5139958/sketch_d.xml.html
Is this a bug or a problem with the exporter or a problem of my model?
There should be no duplicate vertices or such. I am really at a loss here -
most likely due to my inexperience
And I hope the links work, never tried such upload services before
So thanks for your time in any case,
geoadel
Probably a bug - dark band on wall only in indigo
- did try it today - and it sadly did not help
Here is an overlay with the scene. I have done the new plane in blue by duplicating the source plane and then splitting it. The dark bank still persists on the new plane. It should not be a mesh-error since it is not constrained to a particulare face. Instead it only paints about one third of the face black - the rest is "pretty" normal
Maybe it has something to do with angle or anything? I am not too sure, that it is an exporter-issue since it is not a mesh-problem (as far as I can deduct it). If there is another idea to solve this problem - I would be gratefull if you could share it...
Anyway, the rest of the picture looks great
Thanks again for your time!
Here is an overlay with the scene. I have done the new plane in blue by duplicating the source plane and then splitting it. The dark bank still persists on the new plane. It should not be a mesh-error since it is not constrained to a particulare face. Instead it only paints about one third of the face black - the rest is "pretty" normal
Maybe it has something to do with angle or anything? I am not too sure, that it is an exporter-issue since it is not a mesh-problem (as far as I can deduct it). If there is another idea to solve this problem - I would be gratefull if you could share it...
Anyway, the rest of the picture looks great
Thanks again for your time!
@geoadel
check out the normals of your house mesh (Cube.001). They are compleately wrong (also because of the object scale).
1. Object mode: Transform - Apply Scale/Rotation
2. Edit Mode: Edit - Normals - Recalculate Outside
after this two steps your normals should be ok... my render looks right now
check out the normals of your house mesh (Cube.001). They are compleately wrong (also because of the object scale).
1. Object mode: Transform - Apply Scale/Rotation
2. Edit Mode: Edit - Normals - Recalculate Outside
after this two steps your normals should be ok... my render looks right now
No, the exporter is working like a charm and I do not believe in exporters ironing out user errors - though it would have saved me some time
But of course, it could be implemented as a boolean option to turn on or off for the particular exporting-operation. Sort of like a button "In case of any strange dark band behaviour try pressing here ". I mean, I do not know how many times the export is prolonged by these calculations but making it optional wouldnt hurt those who do not need it
But of course, it could be implemented as a boolean option to turn on or off for the particular exporting-operation. Sort of like a button "In case of any strange dark band behaviour try pressing here ". I mean, I do not know how many times the export is prolonged by these calculations but making it optional wouldnt hurt those who do not need it
Who is online
Users browsing this forum: No registered users and 33 guests