Simple Renderings Thread
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
First to build a vehicle scene with Cindigo ^^.
Some are direct materials from C4D, which makes the render fast (I think).
And I get the car model from http://colacola.se/
Some are direct materials from C4D, which makes the render fast (I think).
And I get the car model from http://colacola.se/
Last edited by ninopiamonte on Fri May 11, 2012 2:04 am, edited 1 time in total.
Re: Simple Renderings Thread
its a simple conversion of the C4D material for export like you would do by using the "convert materials" feature in the PlugIn menu, so no (special) magic here.ninopiamonte wrote:Some are direct materials from C4D, which makes the render fast (I think).
Your second image looks good! I see a lot of potential for some great image here... maybe some kind of dirtroad would fit better to the BG and dirty car
polygonmanufaktur.de
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
Zom-B wrote:its a simple conversion of the C4D material for export like you would do by using the "convert materials" feature in the PlugIn menu, so no (special) magic here.ninopiamonte wrote:Some are direct materials from C4D, which makes the render fast (I think).
Updated with the glass window & road, rendered for about 40 min. only.
I was not able to convert the materials, but still I got a nice catch!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Simple Renderings Thread
Keep on with that!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
@Zom-B & zeitmeister:
Thanks!
Another updates with dirty road, wheel motion blur, birds &
post-production
Thanks!
Another updates with dirty road, wheel motion blur, birds &
post-production
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
The model looks great, but I think the mud/dirt texture on the car is way too over-saturated, the road looks dusty more than muddy? Great work though, HDR lighting?ninopiamonte wrote:/snip
Have been working on this instead of revising for my a level maths exam on friday, 3d is much more fun!
I'm not really sure what you call this part, my Dad is into HAM radio etc. and I "borrowed" some parts from his shack to model when I need a break from revision!
Was relatively noise free after ~ 1hour but I left it to render to see if the noise between the fins would disappear, but after 4 hours the noise is still there? BiDir PT (I had problems with fireflies with PT).
PS. It's not quite finished yet, update coming soon!!
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: Simple Renderings Thread
That is an adjustable capacitor from the "good ol days". Not very common these days
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
That name rings a bell! Not common probably because my dad has hundreds of the things lying around! Final model is rendering right now, I plan to unwrap the model in the future and grime/dirt it all up like it is in real lifeHeadroom wrote:That is an adjustable capacitor from the "good ol days". Not very common these days
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: Simple Renderings Thread
Nice car, nice render!
You should decide whether the "camera" is static and capture the car in motion or if the camera follows the car movement and thus blur the background as well. Now it seems the car does a 4wd spinoff!
You should decide whether the "camera" is static and capture the car in motion or if the camera follows the car movement and thus blur the background as well. Now it seems the car does a 4wd spinoff!
ninopiamonte wrote:@Zom-B & zeitmeister:
Thanks!
Another updates with dirty road, wheel motion blur, birds &
post-production
Simple Renderings Thread
I think I still have one in the basement somewhere, kept for sentimental reasons.
Yes, I was going
To suggest you'd grime
and dust it up a little. Meanwhile I'll look in my basement if I still have that thing.
---
I am here: http://tapatalk.com/map.php?batmkh
Yes, I was going
To suggest you'd grime
and dust it up a little. Meanwhile I'll look in my basement if I still have that thing.
---
I am here: http://tapatalk.com/map.php?batmkh
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
I'll save the UV unwrapping for after my exams Could definitely do with some dirt though! Does indigo support any VrayEdge/VrayDirt sort of material properties? I have no experience with ISL but it seems possible?Headroom wrote:I think I still have one in the basement somewhere, kept for sentimental reasons.
Yes, I was going
To suggest you'd grime
and dust it up a little. Meanwhile I'll look in my basement if I still have that thing.
Anyway, here's the pre-final render - few more little parts to model which I will probably not get around to doing!
First render is straight from indigo, no postprocessing:
Here is a blend of Dscs315_4 and Dscs315_6 with a little bit of other post production (softening of noise and some faux glare)
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
Started texturing, this is gunna take a while!!
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: Simple Renderings Thread
You have no excuses LithiumDesign, exams first !
Now that it's finished I recognize the object: it's the very part used back then to tune the radio frequency. There's no such fine tuning possible anymore with digital devices, I'm missing that old Toshiba mammoth... still operational after three decades, mind you, and with a powerfull output.
Concerning the dirt thing I don't believe that it is possible yet using ISL, cetainly not easily. However I'm quite a beginner in this field !
Now that it's finished I recognize the object: it's the very part used back then to tune the radio frequency. There's no such fine tuning possible anymore with digital devices, I'm missing that old Toshiba mammoth... still operational after three decades, mind you, and with a powerfull output.
Concerning the dirt thing I don't believe that it is possible yet using ISL, cetainly not easily. However I'm quite a beginner in this field !
obsolete asset
Re: Simple Renderings Thread
A simple wind turbine presented here...
little gallery... http://unverzagt.biz/cottysgallery/
-
- Posts: 7
- Joined: Sun May 27, 2012 9:17 pm
Re: Simple Renderings Thread
First render with Indigo, testing how long Path (gpu) takes to clear up. This is @13h and 29k samples.
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