Btw, one thing I really don't like about the approximating subdivision schemes (Loop + Catmull Clark) that Indigo uses is that they soften/distort detail, such as this guy's features.
Put a checkerboard texture on him if you want to see the distort better.
If you like to disable the normal smoothing, simply use a Diffuse Transmitter or a Glossy Transparent material
Maybe we need to look into interpolating subdivision schemes.
I already asked for that back in 2010
Since Indigo v3 you implemented quad based subdiv, what countered the distortion a little, but doesn't have any view dependency working...
Here are some images:
C4D based subdiv with CC @ 2:
subdiv_c4d_CC.jpg [ 78.63 KiB | Viewed 1998 times ]
Indigos subdiv with quads @ 2:
subdiv_indigo_quads.jpg [ 83.93 KiB | Viewed 1998 times ]
Indigos subdiv with tris@ 2:
subdiv_indigo_tris.jpg [ 94.38 KiB | Viewed 1998 times ]
That distortion comes trough having non uniform scaled polygons, here a mesh shot of the model:
subdiv_indigo_color.jpg [ 89.62 KiB | Viewed 1998 times ]