Simple Renderings Thread
Re: Simple Renderings Thread
Two shots of an ongoing project.
Basic mat tests for the displaced shingles (..holy God: I googled "shingles" in search of good images and WHAT HAVE I SEEN!). Extreme sharpening is to see how nice the displaced edges would have looked.
Basic mat tests for the displaced shingles (..holy God: I googled "shingles" in search of good images and WHAT HAVE I SEEN!). Extreme sharpening is to see how nice the displaced edges would have looked.
Re: Simple Renderings Thread
very good pibuz, i see you are inspired by someone good job
- PureSpider
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Re: Simple Renderings Thread
Hah, you'll have to share this, it's pretty nice ! Texels or ISL ? edit: ah I see now. Meh I loath texels !!! Still, very nice ^^pixie wrote:A material setup
Great Pibuz !
Last edited by CTZn on Fri Mar 23, 2012 8:02 pm, edited 1 time in total.
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- zeitmeister
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Re: Simple Renderings Thread
Fantastic, Pibuz!
Never thought that displacement could look so nice on a roof.
Never thought that displacement could look so nice on a roof.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- pixie
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Re: Simple Renderings Thread
The model used was from Challenge #1: Fruit Bowl from 3drender.CTZn wrote:Hah, you'll have to share this, it's pretty nice ! Texels or ISL ? edit: ah I see now. Meh I loath texels !!! Still, very nice ^^pixie wrote:A material setup
Great Pibuz !
Re: Simple Renderings Thread
Wow, this is really looking good, especially the overlap zones with shadow. Is your roof model completely flat or do you have already modelled the steps? Did you do something special in the material definition? I would be very interested if you could share this material... Not fo re-use, but for understanding how it looks so nice.Pibuz wrote:Two shots of an ongoing project.
Basic mat tests for the displaced shingles (..holy God: I googled "shingles" in search of good images and WHAT HAVE I SEEN!). Extreme sharpening is to see how nice the displaced edges would have looked.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
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Re: Simple Renderings Thread
Nice!solarray wrote:I simply like the colors...
- Polinalkrimizei
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- ninopiamonte
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Re: Simple Renderings Thread
Hi Etienne!galinette wrote: Wow, this is really looking good, especially the overlap zones with shadow. Is your roof model completely flat or do you have already modelled the steps? Did you do something special in the material definition? I would be very interested if you could share this material... Not fo re-use, but for understanding how it looks so nice.
Etienne
I'm very flattered from your post: hearing that from a material pro like you is such a compliment to me!
..to tell the truth, my material is REALLY basic: just found a good base texture for the diffuse channel over CGtextures.com, and made it tileable with little PS work. Since each wood scale is lighter at the base (yellow-ish) and darker at the edge (grey/brown-ish) I tried to use that as a displacement map. The result was what I expected: fuzzy edges and insufficient ramping of the lines of tiles. So I manually added ramps in PS, going from white to black, to enhance the steps, as you called that.
Added some more precise subdivision settings to the flat planes of the roof and that did the trick.
All extremely simple. Material is a diffuse, too; nothing fancy.
I share the textures if anyone nedds those! (can I? If not, moderators can delete them and modify the post)
- Polinalkrimizei
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