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This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.5_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.5_Setup.exe

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.5.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.5_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.5_Setup.exe

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.5.dmg

Changelog:
Quote:
3.2.5
* Alpha tracer now traces through partial null blends.
* Fixed darkening of the image when alpha or material id tracer are used with a generated aperture.
* Added reporting of CUDA and OpenCL driver version(s)
* Options dialog now warns when using "localhost" as the hostname for the Network Manager.
* When opening a material that has displacement, subdivision is added the the preview mesh.
* Fixed: When rendering with GPU acceleration and stopping, render times and SPS stats still keep updating.
* Fixed obstacle map loading for aperture diffraction.
* Fixed disappearing Render Settings widget.
* Greatly improved message handling overhead in realtime mode.
* Resolved minor GPU acceleration performance regression.


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Indigo 100
I get the attached message.

It shows since 3.2.4 release.
3.2.3 works allright :)


Attachments:
Senza titolo-1.jpg
Senza titolo-1.jpg [ 126.62 KiB | Viewed 5842 times ]
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Hi Pibuz, I'm afraid you'll have to update your drivers again: http://www.nvidia.com/drivers

The 285.62 certified drivers from October work great :)


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Indigo 100
Hi Thom.
I was quite sure I had a quite updated drivers configuration, but you were right (as always): I had 276.14, and the current is 276.28 (I'm referring to nVidia QUADRO 4000 drivers).

Once updated, the error still appears.


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Interestingly the latest Quadro drivers don't support CUDA 4.1, even though they are of the correct version number and very recent etc.

Sorry for this inconvenience and thanks for reporting, we'll revert to 4.0 for now.


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BiDir + MLT is broken ?
I tried to render a simple test scene and it said 0 s/s despite using all cores.

EDIT: appears to be related to using an SSS material.


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SSS materials can induce a very high number of scatters, which makes the MLT warmup take a loooong time. There's also a case where it can become essentially stuck, this is known and will be fixed relatively soon (it's on our TODO towards the top!).


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2nd Place Winner
If you trigger image overlay options during rendertime, the "Time elapse" counter resets to Zero...

There is a very ugly bug regarding EP and Glass material (rendertime varies!):

EP activated in BiDirPT:
Attachment:
test - EP on - PTBiDir.jpg
test - EP on - PTBiDir.jpg [ 88.8 KiB | Viewed 5456 times ]


No EP in BiDirPT:
Attachment:
test - EP off - PTBiDir.jpg
test - EP off - PTBiDir.jpg [ 86.53 KiB | Viewed 5456 times ]


EP activated in BiDirMLT:
Attachment:
test - EP on - MLTBiDir.jpg
test - EP on - MLTBiDir.jpg [ 107.31 KiB | Viewed 5456 times ]


No EP in BiDirMLT:
Attachment:
test - EP off - MLTBiDir.jpg
test - EP off - MLTBiDir.jpg [ 126.32 KiB | Viewed 5456 times ]


For me it looks liuke behind the glass you only see sky light but not direct Sunlight in PT mode, same as the Bug reported before GPU + EP.
Any thoughts here guys? I used the old Sky Model and no, Glass Acel. doesn't help here :(


** EDIT **
Attached Szenefile
Attachment:
EP Bug.pigs [2.79 KiB]
Downloaded 82 times


Last edited by Zom-B on Mon Dec 19, 2011 10:12 pm, edited 1 time in total.

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2nd Place Winner
I also did a quick test with that scene using a EnvMap,

here you have a small shift ind the EnvMap, but no actual rendering issues:


EP active:
Attachment:
test - EP on - PTBiDir EnvMap.jpg
test - EP on - PTBiDir EnvMap.jpg [ 100.54 KiB | Viewed 5452 times ]


Ep off:
Attachment:
test - EP off - PTBiDir EnvMap.jpg
test - EP off - PTBiDir EnvMap.jpg [ 94.52 KiB | Viewed 5452 times ]


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Arthur, you are great reminder. Thanks, i posted this few months back and i hope this will be fixed soon.


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Hi Zom-B,
Thanks for the report.
It's not actually a bug, just the same old slow-to-converge behaviour with some kind of paths.
I do have some plans to fix this.


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Indigo 100
What's an EP?


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Indigo 100
Exit Portal I guess.
Took me some time to figure it out too :D


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OnoSendai wrote:
Hi Zom-B,
Thanks for the report.
It's not actually a bug, just the same old slow-to-converge behaviour with some kind of paths.
I do have some plans to fix this.


I found this "bug" at begninning of summer as far as i remember and i did some tests. One of them was rendertime. 48hours on 2 computers and sun wasnt visible behind the glass. Without EP, sun is visible immediately.


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2nd Place Winner
It seems that GPU rendering has a general darker phong material then CPU based rendering:

CPU:
Attachment:
cpu.jpg
cpu.jpg [ 85.51 KiB | Viewed 5226 times ]


GPU:
Attachment:
gpu.jpg
gpu.jpg [ 69.95 KiB | Viewed 5226 times ]


Something that can be fixed?


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