If you trigger image overlay options during rendertime, the "Time elapse" counter resets to Zero...
There is a very
ugly bug regarding EP and Glass material (rendertime varies!):
EP activated in BiDirPT:
Attachment:
test - EP on - PTBiDir.jpg [ 88.8 KiB | Viewed 2968 times ]
No EP in BiDirPT:
Attachment:
test - EP off - PTBiDir.jpg [ 86.53 KiB | Viewed 2968 times ]
EP activated in BiDirMLT:
Attachment:
test - EP on - MLTBiDir.jpg [ 107.31 KiB | Viewed 2968 times ]
No EP in BiDirMLT:
Attachment:
test - EP off - MLTBiDir.jpg [ 126.32 KiB | Viewed 2968 times ]
For me it looks liuke behind the glass you only see sky light but not direct Sunlight in PT mode, same as the Bug reported before GPU + EP.
Any thoughts here guys? I used the
old Sky Model and no, Glass Acel. doesn't help here :(
** EDIT **
Attached Szenefile
Attachment:
EP Bug.pigs [2.79 KiB]
Downloaded 39 times