Is it possible to use ISL to colour faces depending on their normal?
If so, how ?
ISL-Normals question
Re: ISL-Normals question
normalWS() returns the shading normal in world space
Re: ISL-Normals question
in other words you can blend materials depending on the shading normal relative to a world direction, not relative to the geometric normal itself.
Still that may be usefull for leaves, a field left to explore. Being able to determinate wether the shaded point is on the positive or negative side of the normal is an active request !
Still that may be usefull for leaves, a field left to explore. Being able to determinate wether the shaded point is on the positive or negative side of the normal is an active request !
obsolete asset
Re: ISL-Normals question
That worked - well sort of - I just found I needed the render to be flat shaded as well showing just the different coloured normals. Instead I ended up breaking up the mesh manually according to the normals, assigned each one a new material and then used the 'material id' render mode in Blendigo. Worked perfect and mega fast! Can't show it though unfortunately
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