Indigo Renderer 3.2.0

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.2.0

Post by OnoSendai » Thu Nov 03, 2011 3:21 am

Hi all,
We're happy to announce a beta of the next version of Indigo - 3.2.0.
We will be releasing betas in the 3.2.x series until we reach a 3.2 stable release of Indigo Renderer and Indigo RT.

UPDATE: updated mac build. Now works on 10.7.

Major changes:
* Much faster CPU rendering.
* New material editing interface; for more information, see the blog post.
* New local and online material database access from the main UI, and the ability to paint materials directly onto objects.
* New sky model, with much more realistic sunsets and dawn/dusk skies.
* Faster scene load times, especially with large environment maps.
* Aperture diffraction is improved in quality and performance.
* The Indigo installers now have some of the exporter installers (for SketchUp, Cinema 4D, and Blender) bundled. The bundled versions are SkIndigo 3.0.15, Cindigo 3.0.15, and Blendigo 3.0.10 (for Blender 2.4x only, you can find 2.5x exporters here: http://www.indigorenderer.com/forum/viewforum.php?f=8).

There are also lots of other improvements and bug fixes, which you can read about in the full change log below (up to the last release, 3.0.14).

Please let us know if you find any bugs, thanks!

Indigo Renderer:
Windows 32 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Windows 64 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Mac OSX 10.5+: http://www.indigorenderer.com/dist/beta ... r3.2.0.dmg

Indigo RT:
Windows 32 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Windows 64 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Mac OSX 10.5+: http://www.indigorenderer.com/dist/beta ... T3.2.0.dmg
3.2.0
* Increased ap diffr. filter width from 512 to 1024.
* Fixed bug causing random network connection failures.
* Added local material database action to toolbar.
* Added smooth option to texture editor.
* Enter now selects node for editing (use with up/down arrow).
* Fixed: Mouse wheel up on zoom level combo box zooms out instead of in.
* When 'use floating licence' is checked in options dialog, 'use network manager' is automatically checked and disabled.
* Fixed issue where core tone mapping was not being updated with GUI Changes. (update not being called)
* Networking floating licence info frame is visible again now.
* Fixed crash when model does not have any keyframes. Throws an exception now.
* Fixed slider handle in theme.css.
* Made the network manager put a time-stamp before every log message.
* The network manager now displays a few lines of the latest log messages from the connected slaves.

3.0.22
* fixed scale issues in material preview scene (bump and displacment should now have the correct scale)
* Post-pro aperture diffraction initialisation is now much faster, especially for ssf > 1
* Aperture diffraction images are now cached on disk.
* Fixed some artifacts with aperture diffraction filters.
* Aperture diffraction is now updated when camera params are changed in the GUI.
* GUI no longer blocks when ap diff. checkbox is checked.
* "Emitting object has zero total luminous flux" is no longer an error.
* When render region is invalid, just turning off render region with warning instead of giving error message.
* When user tries to use an Indigo RT licence key with Indigo Full, an error message will be displayed.
* Fixed bug with changing cam tone mapping response path during network rendering.
* Fixed some CUDA memory leaks if a failure occurred.
* margin is now taken into account for trace tay through pixel, fixing slight inaccuracy
* zoom is now in %

3.0.21
* Major updates to Indigo SDK
* Major updates to material editing
* Fixed unnecessary tone mapping updates
* Fixed step_size not being parsed for inhomogeneous SSS
* Optimised emitter building. Much faster in the case with no emission param. Somewhat faster in the case with emission param.
* Fixed crash when subdividing quad with no UVs.
* fixed absorption layer parsing for GlossyTransparent
* fixed displacement persisting when changing material type to blend or null

3.0.20
* Added dock widgets to the "Window" menu, for easy access
* Render threads have lower priority to make the UI more responsive

3.0.19
* Rebuilt new sky data.
* Various material editing GUI changes.

3.0.18
* Greatly improved ray tracing speed on SSE3 CPUs.
* Greatly improved scene building speed.
* Refactored env map sampling. Env map processing is now much faster.
* Fixed ray epsilon issue with scaled objects.
* Fixed lack of absorption in path tracing in some cases.
* Added material ID and foreground alpha rendering modes to UI.

3.0.17
* Added detection of inconsistent media volumes - if found it places the camera inside void/vacuum.
* Fixed occassional camera jump when moving camera in realtime.
* Now reporting the total render time and SPP after render stopped.

3.0.16
* Added <output_path> to .igq format. Should be either absolute or relative to scene_path (currently not supported by UI)
* Fixed a crash that would sometimes occur when long into a rendering
* Added new icons
* Fixed crash when filters were used without a scene loaded
* Added local material database, it holds all materials that have been downloaded from the online database

3.0.15
* Fixed quite a few crash bugs
* Picking an material/object now selects the correct item in the scene graph
* Added material upload, currently only works when editing material files
* Added import material function, that imports a material file (igm, pigm) into the scene (File -> Import Material)
* Added online database browser (Window -> Online Material Database)
* Added material painting
* Added filters to the Scene Graph widget (3 quick filters, advanced filters and a text search box)
* Changed material/media selection dropdowns in material editor to be a textbox instead, from which you can search, also works with drag & drop (from the scene graph)
* Fixed issue with bidir and blend materials with one emitting child.
* Increase spinbox precision on spectrum control gain and texture control.

Voytech
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Re: Indigo Renderer 3.2.0

Post by Voytech » Thu Nov 03, 2011 3:38 am

Will OS X versions be available for this Beta?

ritter
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Re: Indigo Renderer 3.2.0

Post by ritter » Thu Nov 03, 2011 3:52 am

Mac version, please.

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zeitmeister
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Re: Indigo Renderer 3.2.0

Post by zeitmeister » Thu Nov 03, 2011 4:01 am

These improvements sound great!!!
Happy if I could test it on the mac, too. :-)

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snorky
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Re: Indigo Renderer 3.2.0

Post by snorky » Thu Nov 03, 2011 4:10 am

OnoSendai wrote:* Added local material database action to toolbar.
where? single folder, entire hd? can be set?
OnoSendai wrote:* Added online database browser (Window -> Online Material Database)
please add a progression bar or a message... or add material 1 by 1 on list... because seems frozen until the end of the search!!!

..."show material folder" don't work for me...



great release!!!!

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fused
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Re: Indigo Renderer 3.2.0

Post by fused » Thu Nov 03, 2011 4:14 am

@ritter, Voytech, zeitmeister:

I added the links to the mac builds. These builds should work in 10.5, 10.6 and 10.7, but CUDA and OpenCL will only work in 10.6+.

CUDA still requires the dev drivers. You can find a link to them on the downloads page.

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Re: Indigo Renderer 3.2.0

Post by Whaat » Thu Nov 03, 2011 4:39 am

Just a word of caution to SkIndigo users. There are a couple of issues/bugs in SkIndigo 3.0.15 (which is packed into Indigo 3.2) that may cause some problems when rendering. You may want to revert to SkIndigo 3.0.14 or wait until the next SkIndigo beta (to be released VERY soon) instead of installing the version that is included with Indigo 3.2.0 especially if you are doing critical production work.

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zeitmeister
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Re: Indigo Renderer 3.2.0

Post by zeitmeister » Thu Nov 03, 2011 4:40 am

Yeah, thank you!!!

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Re: Indigo Renderer 3.2.0

Post by ritter » Thu Nov 03, 2011 5:46 am

fused wrote:@ritter, Voytech, zeitmeister:

I added the links to the mac builds. These builds should work in 10.5, 10.6 and 10.7, but CUDA and OpenCL will only work in 10.6+.

CUDA still requires the dev drivers. You can find a link to them on the downloads page.
Hi fused

Thank you !

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Re: Indigo Renderer 3.2.0

Post by pixie » Thu Nov 03, 2011 6:28 am

Nice!! xD

Please consider putting the RGB and HSV.

updated:
* Much faster CPU rendering.
Can anyone from Glare explain this further?
Last edited by pixie on Thu Nov 03, 2011 8:41 am, edited 2 times in total.

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Re: Indigo Renderer 3.2.0

Post by Stinkie » Thu Nov 03, 2011 7:20 am

Nice. Thanks!

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Re: Indigo Renderer 3.2.0

Post by Zom-B » Thu Nov 03, 2011 9:12 am

pixie wrote:
* Much faster CPU rendering.
Can anyone from Glare explain this further?
Here are some Numbers from my Tests, a quick 2min test roundup for 7 of my scenes.

Imrod: +12,5% speed - 61% load time
Product Viz: +56% speed - 55% load time
Grass: +24% speed - 24% load time
Cinema: +20% speed - 15% load time
Bedroom II MLT: +12% speed - 60% load time
Bedroom II PT: +13% speed - 60% load time
Kitchen: +11% Speed - 55% load time
Bedroom: +32% speed - 44% load time

There is some nice speedup for scenes with looong Triangle Polys (Product Viz & Bedroom are from CAD data and have a lot of such...)

regarding the faster EnvMap calculation the startuptime is fastened up:
empty scene with a XXL EnvMap of 14144 x 7072 (292MB) only:

3.0.14: 17.2sec
3.2.0: 2.5sec

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ENSLAVER
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Re: Indigo Renderer 3.2.0

Post by ENSLAVER » Thu Nov 03, 2011 5:24 pm

Zom-B wrote:
pixie wrote:
* Much faster CPU rendering.
Can anyone from Glare explain this further?
Here are some Numbers from my Tests, a quick 2min test roundup for 7 of my scenes.

Imrod: +12,5% speed - 61% load time
Product Viz: +56% speed - 55% load time
Grass: +24% speed - 24% load time
Cinema: +20% speed - 15% load time
Bedroom II MLT: +12% speed - 60% load time
Bedroom II PT: +13% speed - 60% load time
Kitchen: +11% Speed - 55% load time
Bedroom: +32% speed - 44% load time

There is some nice speedup for scenes with looong Triangle Polys (Product Viz & Bedroom are from CAD data and have a lot of such...)

regarding the faster EnvMap calculation the startuptime is fastened up:
empty scene with a XXL EnvMap of 14144 x 7072 (292MB) only:

3.0.14: 17.2sec
3.2.0: 2.5sec
Zom-B those are some awesome tests, I was just about to try some stuff out but you beat me to it :D Time to create pretty things instead of tests =P

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Re: Indigo Renderer 3.2.0

Post by Zom-B » Thu Nov 03, 2011 6:36 pm

ENSLAVER wrote:Time to create pretty things instead of tests =P
Something I should start to do too :P

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Re: Indigo Renderer 3.2.0

Post by CoolColJ » Thu Nov 03, 2011 11:12 pm

sweet - speed increases are always welcome, especially with MLT :)

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